ba_control

-Jv-

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May 14, 2008
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It's currently a WiP but here is what I have so far. The red line running trough the floor is controlled with a button, if you press the red button. The red line will show up and all the prisoners 'will' folow the line, for the red one to the cage.

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ba_control0001.jpg


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update 1:


ba_control0008.jpg


ba_control0007.jpg


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If you got any suggestions about 'fun' rooms, SHOUT !
 
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Two things I noticed:

1. First picture, floor textures near doorway don't quite line up.
2. Not sure if realism is your goal, but I don't think a glass box would be too practical IRL.

I do however really like the idea of the red line. Does it push them automatically, or is it a guide?


~Zopy now wants to play jail
 
Looks awsome. Can't wait to play!

In the first pic, if you look at the ceiling there are four ceiling lights. Are those custom models or are they a models that come with CS:S?

Pickles
 
Looks awsome. Can't wait to play!

In the first pic, if you look at the ceiling there are four ceiling lights. Are those custom models or are they a models that come with CS:S?

Pickles

They come with CS:S ;)
 
Update:

ba_control0008.jpg


ba_control0007.jpg


ba_control0006.jpg


ba_control0005.jpg


ba_control0004.jpg



Things done:
  • Added armory
  • Added CT spawn
  • Added button to close/open armory
  • Made a spray contest wall
 
it would be cool if you had a T try to escape run him to a special room that locks when its closed and make a button that makes spikes fall from the ceiling or something that would be really cool
 
Your making me love it even more! Hey have you noticed (in most of you pics) that the windows reflect off the floor but there something between the two? Its not a error but a thing that the source engine can't handle.
 
Your making me love it even more! Hey have you noticed (in most of you pics) that the windows reflect off the floor but there something between the two? Its not a error but a thing that the source engine can't handle.

Yeh, I did notice :(

edit: fixed it, I forgot to put more env_cubemaps...

edit 2: started on my first 'fun' room :-) I call it "The Sweeper", basically a platform where the T's are on and a block moves back and forth trying to sweep of the T's :) And I already tought about numerous ways to prevent the T's from staying on top of the block :)
 
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Jv,

Could you give me the model name for the light? That light model would go great with a map I am making.
 
hm jv my best advice would be add a fun activity such as a disco room with good songs :D
and maybe a deagle toss area?
 

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