- Joined
- Jan 16, 2007
- Messages
- 6,091
Been working on quite a few here. Hopefully will have them all released by end of March. All ready for 40+ Slot server and optimized to the extreme (well optimized).
They all are nicely textured and lighted while being simple for Jail and newcomers to understand them. In addition to being kept basic everyone should have a minimum of 75+ FPS if not more.
PLEASE KEEP IN MIND THESE ARE STILL UNDERDEVELOPMENT
THESE MAPS WILL AND CAN CHANGE BEFORE BEING RELEASED TO THE PUBLIC
ba_jail_realism
Spawns:
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
Completed so far:
Weapons Used in Map:
Miscellaneous:
Screenshots: (THUMBNAILS)


ba_jail_alcatraz_redux
Spawns:
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
Completed so far:
Weapons Used in Map:
Miscellaneous:
Screenshots:

ba_jail_devs (development name)
Spawns:
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
Completed so far:
Weapons Used in Map:
Miscellaneous:
Screenshots:


ba_jail_beta (development name)
Spawns:
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
Completed so far:
Weapons Used in Map:
Miscellaneous:
Screenshots: (THUMBNAILS)


They all are nicely textured and lighted while being simple for Jail and newcomers to understand them. In addition to being kept basic everyone should have a minimum of 75+ FPS if not more.
PLEASE KEEP IN MIND THESE ARE STILL UNDERDEVELOPMENT
THESE MAPS WILL AND CAN CHANGE BEFORE BEING RELEASED TO THE PUBLIC
ba_jail_realism
Spawns:
- CTs: 30 Counter Terrorist Spawns
- Ts: 56 Cells with 2 Spawns each. 112 Total Terrorist Spawns
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
- 1:8 (12.5%) Chance of rebellion To 1:24 (~5%) Chance of rebellion
Completed so far:
- 55%
Weapons Used in Map:
- M4A1 Automatic Assault Rifle
- M3 8-Gauge Pump Shotgun
- Scout Sniper Rifle
- FAMAS Automatic / Burst Assault Rifle
- 9MM Glock Handgun
- Desert Eagle .50CAL Handgun
- High Explosive Grenade
Miscellaneous:
- 1 Cell with .50Cal Handgun (Desert Eagle)
- 1 Cell with Breakable vent
- 1 Cell with button protected vent
- Elevator will work (currently does not)
Screenshots: (THUMBNAILS)


ba_jail_alcatraz_redux
Spawns:
- CTs: 18 Counter Terrorist Spawns
- Ts: 14 Cells with 2 Spawns each & 2 Cells with 4 Spawns. 36 Total Terrorist Spawns
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
- 1:10 (10%) Chance of rebellion To 1:20 (5%) Chance of rebellion
Completed so far:
- 35%
Weapons Used in Map:
- M4A1 Automatic Assault Rifle
- FAMAS Automatic / Burst Assault Rifle
- M3 8-Gauge Pump Shotgun
- MP5NAVY 9MM Submachine gun
- Desert Eagle .50CAL Handgun
- AWP Sniper Rifle
- High Explosive Grenade
Miscellaneous:
- 2 Cells with Breakable vent
Screenshots:

ba_jail_devs (development name)
Spawns:
- CTs: 20 Counter Terrorist Spawns
- Ts: 32 Cells with 2 Spawns each. 64 Total Terrorist Spawns
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
- 1:6 (~16%) Chance of rebellion To 1:15 (~7%) Chance of rebellion
Completed so far:
- 85%
Weapons Used in Map:
- M4A1 Automatic Assault Rifle
- Scout Sniper Rifle
- Desert Eagle .50CAL Handgun
- AWP Sniper Rifle
- High Explosive Grenade
Miscellaneous:
- 2 Cells with Breakable vent
Screenshots:


ba_jail_beta (development name)
Spawns:
- CTs: 26 Counter Terrorist Spawns
- Ts: 12 Cells with 3 Spawns each. 36 Total Terrorist Spawns
Rebellion(or Escape chance) / Control Ratio
This means out of 100 rounds the chance of rebellion (Example 1:10 ratio means 1 out of 10 rounds there's a chance of rebellion; so roughly 10% chance). These are guesstimated figures.
- 1:5 (20%) Chance of rebellion To 1:10 (10%) Chance of rebellion
Completed so far:
- 60%
Weapons Used in Map:
- M4A1 Automatic Assault Rifle
- M3 8-Gauge Pump Shotgun
- Scout Sniper Rifle
- FAMAS Automatic / Burst Assault Rifle
- 9MM Glock Handgun
- Desert Eagle .50CAL Handgun
- AWP Sniper Rifle
- High Explosive Grenade
Miscellaneous:
- 1 Cell with Breakable vent
- Sewers that are yet to be completed...
- A train depot for prisoner transports (well hard to explain, but no train and just a lot of pain with a plain and vain effort... I dont know it rhymes though)
Screenshots: (THUMBNAILS)


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