Video Games- Problems vs. Choices

That was really cool. I've never really taken the time to notice such a thing, but now i'm going to see it in all my games. :D
I'll keep tabs on these vids, thanks for sharing!
 
This guy's other videos are amazing as well. His views on sex and violence in videogames are well thought out and compelling, not just "because I say so!" which is what we get in so many discussions on games.
 
+1

Thanks for posting this.
Now to decide bagel or doughnut. Exercise or sit and play TF2...
 
Excellent find, indeed.

MMORPGs are in a perfect position to actually give you choices instead of problems to solve, but I find that they all mess it up in the end.

For example: World of Warcraft. My game avatar is going to be viewed by all the people around, and so therefore, being the prissy person I am, I always want to pick the best armor situation to make my character look good.

However, as was mentioned in the video, WoW armor and equipment is all about the numbers. The choice becomes, am I willing to take a 50 point hit in my armor, or a half second reduction in damage mechanics, just so I don't have that horrid looking green bladed death stick thing instead of the one I actually want to carry?

Eve Online, despite it's grinding mechanic, is much better. You actually choose what you want on your ship, depending on what you plan. Yeah, there's still a "NUMBERS = BETTER", but in this case, the numbers you shoot for are what you plan to do. I liked Mining, so I aimed for the stats for Mining; my friend liked shooting things, so he aimed for shooting things.

But you can fall off the end of Choices: Second Life. The game with no point. There's no problems to solve (by design). It's noting but choices. It doesn't matter what you wear, race, age, sex, height... because it means nothing except for the social interaction, if you can find it.

The balance is what's awesome.
 
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