TF2 Work In Progress - cp_infection

Planeswalker

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Mar 2, 2009
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Hey guys,

Not sure what prompted me to do this, but I've lately found myself itching to make my own map. No rhyme or reason to it, I just really want to.

So, I took some advice from the START HERE sticky's links and put the pencil to paper to draft up some very rough ideas. The map outline is probably so unbalanced, it couldn't stand up straight :D.





If the images are too big, let me know. I can resize them :D.

The jist of the map is this: The BLU team is an infection in the body, trying to take over while the RED team are the antibodies, fighting against the infection. Several different control points for the different body parts, each one unique in how it needs to be captured.

My crude drawings have basic cover but I want to try and make the objects as different organs within the body.

I'm going to mess around with Hammer when I get back home later on tonight, but I wanted to put these out for general critiques/ideas, namely...

-Would this work in TF2? I know there's a certain aesthetic to the game and I have no idea if this kind of map would go against that.
-Is this even possible? I don't know the full extent of the editing program, how much flexibility it has, etc...

Let me know what you think! If you think it sucks, feel free to tear it apart as well (just lemme know why :D). Hopefully, I'll keep this thread updated with how its coming along. It might be slow at first (between classes and trying to find a job >.<) but this sounds like it could be a fun experiment and an interesting hobby :).
 
I like it. I just think it would slow down the rendering (lots of shapes to render) and the compiling time. But if you're not concerned with that then I think its a great idea.
 

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