Kirbymans auto config!!!

Kirbyman

I made one post
Joined
Mar 14, 2009
Messages
19
Save as an autoexec.cfg file or add it to your config


//Rates
rate 30000
cl_cmdrate 101
cl_interp 0.0333
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 0
cl_smoothtime 0.1
cl_updaterate 101
setinfo cl_interpolate 0
cl_interp_ratio 2

//Basic Graphics
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_motion_blur_enabled 0
mat_picmip 0
mat_reducefillrate 0
mat_trilinear 1
mat_vsync 0
r_rootlod 0
r_shadowrendertotexture 1
r_waterforcereflectentities 1

//Adv. Graphics
cl_phys_props_enable 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_enabledeatheffects 0
cl_enablespectatoreffects 0
cl_forcepreload 1
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_3rd 1
cl_ragdoll_collide 0
cl_ragdoll_fade_time 1
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showhelp 0
cl_showsunvectors 1
mat_antialias 0
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_fastspecular 1
mat_filmgrain 0
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 1
mat_monitorgamma 1.6
mat_parallaxmap 0
mat_specular 0
mat_wateroverlaysize 8
r_3dsky 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 512
r_decalstaticprops 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_flex 0
r_lightaverage 0
r_lod 0
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_occlusion 0
r_PhysPropStaticLighting 0
r_renderoverlayfragment 0
r_shadowmaxrendered 0
r_shadowrendertotexture 1
r_shadows 1
r_teeth 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
fps_max 400
gl_clear 0
mp_decals 0
muzzleflash_light 1
props_break_max_pieces 0

//Sound
dsp_enhance_stereo 1
dsp_mix_max .7
dsp_room 1
dsp_slow_cpu 1
dsp_volume 1.0
snd_async_fullyasync 1
snd_mixahead 0.1
snd_musicvolume 0
soundscape_flush
dod_playwinmusic 0
 
It basically changes certain settings whenever the game starts. Like turning off the blood or turning on the gibs. It modifies the default settings.
 
this is similar to casey's config, but i disagree with a few things in here
first off this is pretty much made for 100 tick servers, and ours are 66 tick, so you really do need to change the rates around or you'll have huge choke, which means no registry and blah blah...AKA you'll suck..bad
for our servers, what works best for me is the cl_cmdrate 66 (highest you can get, because its server sided...being only 66 tick) and cl_updaterate 30-32. even if i put it up to 35, i'll notice up to 7-8 choke during rounds, 30 basically guarantees that i won't have any, even at the start of rounds i won't have a jump...its great.
pretty much this is summed up in some other posts, but you have to have your updaterate lower than your cmdrate, or you'll choke!
best way to check your choke is to type net_graph 3 in console, it will show everything.
see http://www.edgegamers.org/forums/showthread.php?t=61876 for more info
 
wow cool to know :)
i changed somethings in the wording you sent but it all works fine for me :)
 

Latest posts

Back
Top