CP_Egypt hints and tips Thread

So months later, valve has changed the map a bit. A couple of the SG spots are no longer valid. Go back to my earlier post to read up on which ones.

Heres two I failed to mention earlier:

cp_egypt_final0002.png


This one is no longer valid, and good riddance. It was an awful headache for the offense. Too hard to get at, even with an uber.

cp_egypt_final0003.png


This one is the last awesome and legitimate spot on the First Stage. You wanna guard the tunnels, this is how you do it. Still vulnerable to an uber pyro but holds up very well to just about anything else. Spies can almost at all no longer backstab you at this spot because valve removed one of the key ramps that leads to this are from the CP. Watch out for the Uber Pyro, the cheeky sapper spy and his buddies, and youll do fine.

As for most of the map changes, they had to happen. Most of them were explots, and others were just ultimately unfair positions.

One of the things I am most critical of is they have removed all the ability of the BLU team to build teleporters in their spawn on Stage 2 - their spawn is huge. For a heavy to walk from spawn to the action takes a lot of time. They really need to reconsider letting BLU have the ability to build in there. They can still build in their spawns in Stage 1 and Stage 3 so I dont know why they bullied the spawn that needed it the most.
 
Bleh, this is the reason why I steer clear from Egypt. WAY too engy friendly for my tastes.
 
the what?

edit:


[ame]http://www.youtube.com/watch?v=px4frMvE4ZY[/ame]



I have never, ever, used such a blatant exploit. And I dont see how its relevant to any of the positions I've revealed in this thread.
 
Back
Top