Intel?s Larrabee graphics processor draws a crowd at Game Developers Conference

pillar

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I thought this was an interesting read:

Intel will be launching its Larrabee chip next year ? a chip that will live or die depending on how popular it is with game developers. Which is why it saw some serious discussion at the Game Developers Conference in San Francisco today.

Mike Abrash, founder of RAD Game Tools, which makes video game development tools, took to the stage to pitch the chip to the audience. The chip is a hybrid of a microprocessor and a graphics processor and promises to lower power consumption.

It?s clearly a key time for Intel to get the message out about Larrabee, since the company will need programs such as games to prove the value of Larrabee, and programmers need a lot of time to develop them. At stake are huge contracts to supply graphics chips to millions of game consoles of the future.

Abrash, who worked on the original Doom games and helped design the Xbox and Xbox 360 game consoles said he?s been working on new kinds of parallel programming techniques for five years and described how to program the Larrabee chip. The chip has many cores ? Intel won?t say how many ? on a single chip. A core is a processor, and in the case of Larrabee, each core is one of the original Pentium microprocessors. While those processors are slow by today?s standards, they become very fast and don?t consume a lot of power when you put a lot of them on a single chip, all working in parallel. That latter point is important because power consumption has become one of the biggest barriers to better chip performance.

Abrash?s talk, full of comments about such things as ?common upconversions on load-operand? was almost entirely inscrutable to lay observers. But you could say this is the front line of the graphics chip war between Intel, Nvidia and Advanced Micro Devices. Intel hopes that Larrabee will help it break into high-end graphics ? a market now dominated by Nvidia and AMD.

Larrabee is likely to be a source of litigation between Nvidia and Intel, since Nvidia chief executive mentioned yesterday how it uses Nvidia?s patented technology.

Abrash contends that Larrabee?s performance will be above 1 teraflop, or a trillion floating point operations per second. (A floating point operation is a kind of math calculation commonly used to render graphics on a screen). That?s similar to the fastest traditional graphics chips.

Abrash likes the architecture and called it the most fascinating graphics architecture he?s seen in 15 years, because it lets the programmer determine how to set up and perform tasks in parallel. He said the Pentium cores on the processor make it more flexible than a traditional graphics chip. And he described how Larrabee can be more efficient than traditional graphics chips at performing ?rasterization,? or putting the pixels that make up a graphic image on a screen.

But it remains to be seen if other programmers will find Larrabee as easy to program as Abrash, who is among the super geeks of programmers. Abrash noted that another highly respected graphics expert, Tim Sweeney of Epic Games, had a lot of input into creating Larrabee?s architecture. To make parallel programming easier, Intel is introducing more than 100 new instructions for Larrabee.

Nvidia and Advanced Micro Devices have also given numerous talks at the GDC to help keep programmers on their side. But Intel?s platform is the newest, and Abrash?s talk was one of the more crowded ones at the GDC conference, drawing hundreds of attendees.

Abrash said that Larrabee isn?t likely to be as fast at raw graphics performance as other graphics chips, but it is power-efficient and flexible. It?s just another day in the graphics chip war.
 
I'm pumped because i will get it free when it comes out.

(dad works for intel :D)
 
Yea but from my understanding that Larrabee is built on the mobo. So if that dies there goes your whole mobo. have to shell out cash to get another one. Which if you think about it would cost maybe more all together since its like buying a mobo and video card.

Also over time I am sure Nvidia or ATI will have something that will rival or even have their own version of it. Who knows.

I want to see how it renders on screen and what it can handle.

Numbers are only good for a marketing tool to get people to buy stuff without knowing what it is.

Still good post pillar. I haven't read that one. Do you have the link by any chance?
 
Yea but from my understanding that Larrabee is built on the mobo. So if that dies there goes your whole mobo. have to shell out cash to get another one. Which if you think about it would cost maybe more all together since its like buying a mobo and video card.

Also over time I am sure Nvidia or ATI will have something that will rival or even have their own version of it. Who knows.

I want to see how it renders on screen and what it can handle.

Numbers are only good for a marketing tool to get people to buy stuff without knowing what it is.

Still good post pillar. I haven't read that one. Do you have the link by any chance?

I think it is a console chip. It would make this a console vs. PC debate.
 
That's pretty interesting I'd like to see how this functions Clarko makes a good point about the mobo issue, that would be pretty pricey and disappointing if it occurred. Pillar I just have to comment, your avvie makes my brains want to explode lol. <3
 
iI think everyone is missing the fact that this is a Concole chip and NOT a PC chip. It says several times above that it is a consoles chip. It could be the new Wii, Xbox, or Playstation. you wont see this on a motherboard for a PC
 
Yeah, i don't think i'm going to GO for it :P

Oh cool i love to have in my ps2 :P

or even psp but my psp still rocks.
 
iI think everyone is missing the fact that this is a Concole chip and NOT a PC chip. It says several times above that it is a consoles chip. It could be the new Wii, Xbox, or Playstation. you wont see this on a motherboard for a PC

Actually, it may be both.
 
iI think everyone is missing the fact that this is a Concole chip and NOT a PC chip. It says several times above that it is a consoles chip. It could be the new Wii, Xbox, or Playstation. you wont see this on a motherboard for a PC

Abrash, who worked on the original Doom games and helped design the Xbox and Xbox 360 game consoles said he?s been working on new kinds of parallel programming techniques for five years and described how to program the Larrabee chip.

That is the only part that talks about anything dealing with consoles and it doesn't even talk about it being on a console. It refers to a person named Abrash who has worked on a game called DOOM and helped design consoles suchs as the Xbox and Xbox 360. Where as this could be a hint that it will be for consoles it does not specifically say at all IT IS for consoles.

http://www.gamasutra.com/php-bin/news_index.php?story=17898

http://www.developmag.com/interviews/245/The-latest-Intel
This last one has talk about consoles. This started out for the PC market to compete with Nvidia and ATI. The article that Pillar posted does not talk about it being on consoles there are other posts like
http://www.theinquirer.net/inquirer/news/101/1048101/potential-console-deal-intel
that talk about it needing to be on a console to successfully launch the chip. I do believe that it will be on future consoles if proved successful but that all depends on how it performs on PCs first because the next generation consoles still have a few years to go for the companies to release them.
 
It?s clearly a key time for Intel to get the message out about Larrabee, since the company will need programs such as games to prove the value of Larrabee, and programmers need a lot of time to develop them. At stake are huge contracts to supply graphics chips to millions of game consoles of the future.

That's where it talks about consoles. I imagine they will want to use this technology on both in the future. What it could mean is much more powerful computers, that take up a lot less space. Things like Asus EeeBox PC could become legitimate gaming PC's. Also, we could see some really cool consoles out of this as well.

As always, it's fun to see more options and new technology emerge. Even if it is big ole' Intel doing it, it's good to have healthy competition.
 
That's where it talks about consoles. I imagine they will want to use this technology on both in the future. What it could mean is much more powerful computers, that take up a lot less space. Things like Asus EeeBox PC could become legitimate gaming PC's. Also, we could see some really cool consoles out of this as well.

As always, it's fun to see more options and new technology emerge. Even if it is big ole' Intel doing it, it's good to have healthy competition.

Ah Thanks but I still say PCs first. :P
 
PC>Console is my view too. My guess is that the money is in the console contracts.
 
this is the reference I was mainly looking at.

It?s clearly a key time for Intel to get the message out about Larrabee, since the company will need programs such as games to prove the value of Larrabee, and programmers need a lot of time to develop them. At stake are huge contracts to supply graphics chips to millions of game consoles of the future.
 
I vaguely remember Intel's last try at making discrete graphics cards...can't remember what name they went under, but I do remember them failing horribly. I think they lasted less than a year on the market :/


Read this on Wiki, sounds like the Larrabee will initially be similar to high end Nvidia 200 series and ATI 4000 series:

Intel's SIGGRAPH 2008 paper describes simulations of Larrabee's projected performance. Graphs show how many 1 GHz Larrabee cores are required to maintain 60 FPS at 1600x1200 resolution in several popular games. Roughly 25 cores are required for Gears of War with no antialiasing, 25 cores for F.E.A.R with 4x antialiasing, and 10 cores for Half-Life 2: Episode 2 with 4x antialiasing. It is likely that Larrabee will run faster than 1 GHz, so these numbers do not represent actual Larrabee cores, rather virtual timeslices of such. Another graph shows that performance on these games scales nearly linearly with the number of cores up to 32 cores. At 48 cores the performance drops to 90% of what would be expected if the linear relationship continued.

A June 2007 PC Watch article suggests that the first Larrabee chips will feature 32 x86 processor cores and come out in late 2009, fabricated on a 45 nanometer process. Chips with a few defective cores due to yield issues will be sold as a 24-core version. Later in 2010 Larrabee will be shrunk for a 32 nanometer fabrication process which will enable a 48 core version.

Fudzilla has posted several short articles about Larrabee, claiming that Larrabee may have a TDP as large as 300W, that Larrabee will use a 12-layer PCB and has a cooling system that "is meant to look similar to what you can find on high-end Nvidia cards today," that Larrabee will use GDDR5 memory, and that it is targeted to have 2 single-precision teraflops of computing power.
 
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