Comming Soon Jail Map!

pickles

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Joined
Dec 29, 2008
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So I started a new jail map. Been working on it for about 2 months. So here's the specs.

Cells Aera

48704865.jpg


Specs

8 Cells, 4 terrorists per cell.
Big Cage/Big Cell, 2 Levels.

Currently Finished!


Outside Area

54068766.jpg


my.php


Specs

Trees
Bushes
Post Race (running up the posts to the top)
Gun Toss Ramp

Currently Not Finished!


Pool

**No screenshots to display because of water error**

Specs

4 Pools, 1 main & 3 small circle
Diving Board
Big wall

Currently Finished! (expect for water error


Disco

22544814.jpg


98774428.jpg


**Disco has not been created, these are only the stairs.**

Future Specs

*Music (Look below for "Music Suggestions")
Dance Floor (with lasers)
Light Display
Control Room
Disco Ball (maybe)
Stairs have lights!

Currently Not Finished!


CT Spawn

56295593.jpg


Specs

Guns
Raised Spawn Platform

Currently Finished!



Music Suggestings

If you have any suggestions for the music in the disco please reply to the thread with the name and artist and an optional download link (.wav format only please)


Other Possible Features

Radar Image
Disco Ball (as mentioned above)

Anything else reasonable the community wants (that mean you Edgegamers.org!)


PM Pickles on Edgegamers.org for any questions or comments

Click here to PM Pickles!
 
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I guess because of all the people making jail maps I will sit down, think about the concept and design, and make a map that will attempt to live up to the designs of Rogue's. By the way your brush work and texturing is kinda terrible.
 
I guess because of all the people making jail maps I will sit down, think about the concept and design, and make a map that will attempt to live up to the designs of Rogue's. By the way your brush work and texturing is kinda terrible.

that in my opion is a little harsh
 
You should post your work on facepunch and interlopers. They will give you much more help and negativity than I will. Also no, I will not retexture, but talk to me and I will help you.
 

From the looks of it, your cell doors colide with world geometry when moving, which doesn't look good. Also, your texture schemes in this area aren't very good, you should try to keep the theme together. The open ceiling also throws it off a bit, but easy way out for lighting.

Note: texture on the top left doesn't have a boarder, the one that looks like a grate or bars. Also your wall texture is kinda repetitive, maybe you could try adding something that draws the eye to seeing something else instead of just blankness?

The concept of this area confuses me, there looks to be nowhere to herd the T's to, which makes it chaotic.
You have no 3d skybox, and unfortunately from the looks of it you sealed your map with one big box. This is terrible for optimization (compile time, fps in game.) Try making the wall look like it has a top boarder, and I am confused with the concept of this area.

Now with your stairs, I will start with the stairs themselves. Look at stairs in reality. Now look at your stairs. One, there is no boarder on the side, and two there is just steps upside down on the underside, which kills compile time because of all the visleafs is makes, and it just looks bad.

In the ceiling textures in the first picture the transition is instant, which is bad, makes it look fake and doesn't feel good on the eyes. Also your rail just seems to run into the wall, which is unrealistic as well. I don't know if you intended it but your texture doesn't seem to fit. Walls are starting to have a repetitive texturing as well. Also there are stair textures, type steps in the texture browser, will help tons on the look.

**Disco has not been created, these are only the stairs.**

Please make it something more original than the five maps that already have one.

Now this sky light (windows) looks much better, because there is space in between. bravo. Now your grate texture here isn't boardered from the wall, which removes the realistic looks of it. Your rails look fine here. The supports for the grate also don't seem to fit and you can see through the top of them. Once again though the wall textures are repetitive throughout the map, and the door on the right side looks like a bland cut in the wall. Also the small shelf the guns are resting on's texture doesn't seem to fit, maybe turn it into props so it looks better?





EDIT: That is as positive as I can get. You need to learn to take criticism and apply it to your maps, it is one of the only way to get better (taking what people don't like about your map and fixing it)
 
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Wow,

Lots of critism but I like all of the ideas. Hey instead of a disco I have an idea, but I have one question, is there a way to change the properties of a brush? Like ice, metal, bouncy?

Pickles
 
That's a really good view on the map. Could you do that for mine also ? ^^
 
Pickles a cool song to put in that map would be

The Beastie Boys - No Sleep Till Brooklyn :P

[ame]http://www.youtube.com/watch?v=RI2IyHXJo5M[/ame]

Another good song is

Mlp feat Laia.-Wake up (Extended Version)

[ame]http://www.youtube.com/watch?v=-NcsZN5hwIg[/ame]

It's like a dancing music, like Techno.

Hello There- Basshunter
[ame]http://www.youtube.com/watch?v=0naDP62acxo[/ame]

Let me know if you like them.
 
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