Half Life: Source modding?

=[Ga]= AutoDMC

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I'm tempted to create a few maps, etc, for Half-Life: Source; I'd like to use the Half-Life Textures, Half-Life Weapons, etc, not the Half-Life 2 counterparts.

However, I can't seem to find any tutuorials on how to go about modding Half-Life: Source... any ideas?

I'd actually really like to tinker with Black Mesa: Source, but they're playing so close to the chest that except for a few random videos and screenshots, it's hands off!

Anyone ever tinkered with Half-Life: Source?
 
Half-Life source is a technical demo of HL2. When Valve released HL2 they said that their engine could also handle HL1 materials with no to minimal code conversion. So create a HL1 map is my best guess.
 

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