Fake Sniper Update Page

A sniper riffle with more power, more recoil, semi automatic shooting, clip recharged and an equal zooming ability without the laser pointer would be a better idea for the sniper replacement
And that is totally not a no-brainer upgrade, right? Why would you want to use the old rifle after unlocking that?


-Calle
 
Hopefully the real update will be all real weapons. Tired of all the stuns and consumables.

QFT man, QFT. Stuns and consumables and stuff do make the game kind of neat and definitely unique. But, if you overdo it and start throwing in all these RPG elements all over (such as consumables and status effects like stun, DOT, etc.), then where does it end? Valve must, and I think will, remember that this game was excellent at launch. Adding more content will make the game better, only insofar as it is still the same game. Adding crazy stuns and consumables and mind control and snares and roots is just gonna make it feel like an RPG with some FPS thrown in. A little bit of that -- like we have already with Pyro DOT's, scout stuns, medic ubers, and a couple different consumables -- is fine. Too much though, and I'd be afraid that it'd become a button mashing fest like some MMORPG's are; he with the best buttons (buttons here meaning abilities) wins, not necessarily he with the best skills.


And @ Calle - I think he was being facetious. Not positive. I'm predicting a semi-automatic sniper rifle with recoil, lower power, and possibly less zoom. However, you stay zoomed in between shots and can fire semi-automatically. It'd make the sniper a class for people other than just those who can pull off crazy headshots; those folks would still get the higher powered, practically instant-kill ability with the normal rifle, thus retaining the sniper's innate skill-based ability to insta-gib any class. However, for folks who aren't on a highspeed connection, don't have a great computer, or simply aren't that coordinated, an alternative would be nice. Headshots could still be 3x, but if the damage of the new gun is gimped to 50 (assuming fully charged, if there is a charge, this may be a static value that doesn't require charging in this case), then triple damage only instant gibs low HP classes in one shot, assuming full health. You'd need two headshots on anyone else, or a headshot and a bodyshot.

Also this gun would be a bit better (though not at all good at CQC (close quarters combat). This might encourage snipers to play a bit closer to the frontlines, plus it could open doors for the sniper's secondary weapon knowing that it needn't be a CQC oriented weapon. Just some food for thought.
 
I'm fine with most unlock ideas as long as they're not obviously overpowered or are crowd control weapons ? la stuns, knockbacks and knockdowns, roots or snares.
Personally, I'd like to see an M1 Garand... But this isn't DoD:S, is it? ;)

M1 Garand
Level 7 Rifle
-exchanges the long range scope with a medium range iron sight
-faster rate of fire
-less damage dealt per succesful hit
-more ammonition (a clip holds eight bullets, the weapon has four clips. 32 Shots with 8 already loaded.)
-Headshots are still present although weaker

This is a more combat oriented weapon (and it would suit my playstyle, seeing as I get more kills with the SMG than the rifle. Non charged headshot followed by an smg clip or a no scope. :P) for snipers who would rather be close to their team instead of standing very far away.

One can dream, right?


-Calle
 
I saw this quite a while ago. I believe there's also one for the Spy, and I think the Scout.
 
Wow.. the achievements he made up didnt have a lot of though put into them.

BOOM! Head shot.
-Get 1,000,000 headshots in the course of a year.


If my computers calculator serves me right, you would need about 2,740 heashots a day for a year to do this.




Fail, anyone?
 
hmmmm another Sniper Rifle...well since the current rifle has to be charged, why not take away that little annoying bugger...
Also i feel that the laser dot is somewhat annoying so lets take that off 2...

I GOT IT

[Undecided Name] (sniper)
- +30 HP
-unchargable
-no laser dot
- semi-auto
- zoom is 50%
- damage done is 70%
-has a cross hair when zoomed out

Binoculars (SMG)
-replaces SMG
-infinite 'ammo'
-when "shot" at an enemy, the enemy would be visible to ALL ALLIES and would have a semi-line outline of the character if the allies' view is obstructed
-deals no damage

The Sting Ray (good ol' Steve Irwin)
-a boomerang that can be thrown and be used close range
-ranged attack does 75% of a close attack
-boomerang will fly back if it hits a wall, ally, or an enemy
-when the boomerang is in mid-air, the sniper gets a 25% speed increase, and as the boomerang flies back the sniper, it will Knock off any enemies' head off if it is in the path of the boomerang (knocks the enemy on thier back or chest, but the enemy cannot be harmed or can harm, however, enemy is immobilized

not bad at all 'ay mate?
 
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You can already put your own custom crosshair on so the idea of having one for no-scopes is pretty much already taken care of. I say we just wait and see what happens. Keep an eye and an ear out folks.
 
I like that idea of the Garand, Calle, though I don't think it'd be with TF2's style to call it that. They'd pick something a bit more whimsical and a bit less real-world (i.e. "Backburner" and "Sasha" and such). I do really like that idea, it really changes how the sniper would play. He could be a mid to long range assault class instead of a long to super-long range support class. The only question is, though, is that what Valve wants the sniper to be? It seems that he would be filling a role that no one else does right now. Nobody else is a mid to long range assault class, and properly balanced, the sniper could fit right in there. You've got people like soldiers, who obviously play differently thanks to rockets not being hit-scan, but instead projectile. Nobody else has long range assault capabilities, which may be because Valve doesn't want anyone to have those. Either be far away and safe and less useful, or be a class designed to be in the fray using its weapons and skills and tools to be more useful.
 
I like that idea of the Garand, Calle, though I don't think it'd be with TF2's style to call it that. They'd pick something a bit more whimsical and a bit less real-world (i.e. "Backburner" and "Sasha" and such).
Yeah, I just couldn't think of a name I like. :P

I do really like that idea, it really changes how the sniper would play. He could be a mid to long range assault class instead of a long to super-long range support class.The only question is, though, is that what Valve wants the sniper to be? It seems that he would be filling a role that no one else does right now. Nobody else is a mid to long range assault class, and properly balanced, the sniper could fit right in there. You've got people like soldiers, who obviously play differently thanks to rockets not being hit-scan, but instead projectile. Nobody else has long range assault capabilities, which may be because Valve doesn't want anyone to have those. Either be far away and safe and less useful, or be a class designed to be in the fray using its weapons and skills and tools to be more useful.
That's what I was going for. Unlockables should give you alternative ways to play that class.
And I agree, the sniper could make an excellent medium to long range fighter. It would be much more fun to me when the enemy has a realistic chance to win a fight against a sniper. You can't really do anything when
a sniper sees you from across the map, since he can hit you but you can't hit him. This would shake things up!


-Calle
 
the sniper could make an excellent medium to long range fighter. It would be much more fun to me when the enemy has a realistic chance to win a fight against a sniper. You can't really do anything when
a sniper sees you from across the map, since he can hit you but you can't hit him. This would shake things up!


-Calle

I completely agree i would love to be able to really have some action as a sniper. I would be so excited if we got the equivalent to a M1 like you said.
 
the jurati would off been funny
*throws at player*
if itsa spy they have a mark on them for a few mins or they go in water to rinse it off
then if a player is near by and has been struck by it then your character would say, "Oh God! what is that smell I am smelling?!" (heavy :3)
but it all was a joke D: xD
 
Even though it is fake I have to "burn" the person who made this....This game is not practical enough to have infrared and night vision as a scope option. And this next insert is how I fell if this were real and I worked on the update. I would not honestly allow the upgraded sniper rifle to allow incredible stopping power and lightning reload time. It would make the sniper incredibly overpowered in that point......I mean this is just my POV :cool:
 
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