MORE New Server Changes

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The Big Herm

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New Server Changes !​

As of today, there have been MORE changes to the servers. They are as follows:​

  • Dust2 has added 2 new plugins. Now players can no longer disconnect to buck the No Spawn system. The No Spawn system was inacted to prevent spawn camping and quicker gameplay. It was also implemented to prevent the game being stuck in sudden death. Additionally, there are no player collisions to prevent boosting into spots where players arent allowed.
  • FF On has added all stock maps plus some custom maps. RTV is still available to vote in your favorite maps. Additionally, the server glitch was fixed that crashed the server everytime Buhriz was voted in.​
  • These changes were inacted due to community reaction to yesterday's updates as well as problems that occured afterwards with server settings. ​
Hope you enjoy the changes!
​
 
oooooooh, custom maps? i better go check that out *crosses fingers for desert glory*
 
I am currently idling in FF ON rotation, and just wanted to clarify some things. I don't know if all the maps are in the vote list since I can't just pull it up whenever I want, however, I cannot nominate any maps except sinjar, almaden, buhriz, and baghdad. Now, that seems a little strange to me. Personally, I would like the normal rotation to be smaller much like it was after the first server change and have as many maps as possible for nomination. This means that only popular maps will come up when the server is empty to populate, but when it is full it is possible to play any map at any time.

Sad that FF OFF is gone for a 24/7 Sinjar but I know for a fact it will be full for 24 hours straight so that was a smart move.:crying: Hopefully, if we get another server we can make it FF Off.

Keep up the good work, guys! Now everybody needs to fill those servers!
 
Awesome move on the no player collisions. That seemed to be a major gripe from myself and many other players when in spawn, exiting spawn or stuck in the line of fire due to someone
standing in a doorway. This is a move in the right direction.
 
Awesome move on the no player collisions. That seemed to be a major gripe from myself and many other players when in spawn, exiting spawn or stuck in the line of fire due to someone
standing in a doorway. This is a move in the right direction.

I agree 100% with you on that one.
 
Awesome move on the no player collisions. That seemed to be a major gripe from myself and many other players when in spawn, exiting spawn or stuck in the line of fire due to someone
standing in a doorway. This is a move in the right direction.

yes i also totally agree
 
well thanks for the work
Cant say im happy with the no repawn on dust 2 as i dont play it now but i hope it helps keep it full atm i just see ppl mad about it
 
Awesome move on the no player collisions. That seemed to be a major gripe from myself and many other players when in spawn, exiting spawn or stuck in the line of fire due to someone
standing in a doorway. This is a move in the right direction.

I agree, but I did have someone run THROUGH me and i shot them in the back of the head while i was trying to shoot an enemy. lol
 
While I at first liked the Dust2 changes, I have found that many other players do not like it as much. There is some appeal, but people like the settings as they were before. Just contributing my 2 cents, but I think server activity has decreased too and maybe that speaks for itself.
 
I agree, but I did have someone run THROUGH me and i shot them in the back of the head while i was trying to shoot an enemy. lol

I was actually thinking about posting that as a concern. Anyways, I don't like playing Dust2, but its population does seem to be going down. Seems like spawn camping is what kept it populated. How sad.
 
It seems like Johnny Blaze and I do more admining on dust2 then playing.

Peace!
 
well thanks for the work
Cant say im happy with the no repawn on dust 2 as i dont play it now but i hope it helps keep it full atm i just see ppl mad about it

Were changing Dust back to it's original format, with the exception of the no collusion plug-in
 
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