http://www.eurogamer.net/articles/fallout-new-vegas-unveiled
I'm hesitant about this. While some of the original Interplay dev team does work at Obsidian, they don't have an amazing track record with taking other people's games and making sequels.
See the bloody, horrible, festering mess that is Neverwinter Nights 2.
I'm not expecting another Fallout 1 or 2, and in some situations that's a good thing. Those were the only games where I had to quicksave/quickload every six seconds because of events completely unavoidable and out of my control. (Burst fire crits were insta-kill, practically. Didn't matter what armor you wore, your stats, anything. Crits bypassed armor.) On the other hand, changes to Action Point system could reeeeeeeeeally piss off a lot of the old fans in ways Fallout 3 never did. And it's probably going to be too easy, just like Fallout 3 was.
I'm hesitant about this. While some of the original Interplay dev team does work at Obsidian, they don't have an amazing track record with taking other people's games and making sequels.
See the bloody, horrible, festering mess that is Neverwinter Nights 2.
I'm not expecting another Fallout 1 or 2, and in some situations that's a good thing. Those were the only games where I had to quicksave/quickload every six seconds because of events completely unavoidable and out of my control. (Burst fire crits were insta-kill, practically. Didn't matter what armor you wore, your stats, anything. Crits bypassed armor.) On the other hand, changes to Action Point system could reeeeeeeeeally piss off a lot of the old fans in ways Fallout 3 never did. And it's probably going to be too easy, just like Fallout 3 was.








Will be interesting to see how they do Fallout Online [



