the stats system

The Yeti

EGO Is My Life!
Level 4
Joined
Mar 25, 2009
Messages
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There is probably an obvious answer to this, but here goes.

I've noticed my position dropping A LOT lately. I used to be in the 300s now I'm nearly 10,000. So I was just playing in the Dust 2 server and had a pretty decent couple rounds. The interesting part wast that, as my ratio went up, from 1.15 to 1.24 my position also dropped. My last session my ratio improved by .9 but my position fell a couple hundred places. Is there something that I'm not seeing? Or is it just that other players happen to be out preforming me while I'm playing? (i.e. they're advancing to my position, and since I'm not keeping pace, I'm dropping.)
 
I've noticed the same thing and was also trying to figure it out. Going from top 50 to the 1000's is really weird... I wasn't sure if there was a change in how the stats were calculated or what.
 
Did we ever get our HLstatsX on the new servers? That might be the reason why.
Either that or you're just getting PWNED.
 
I have no idea,probably because we weren't playing,so it minus our points?A way to say that we should always be playing?Lols.
 
Another note to add:
TK'ing will result in a point drainage of I think 50 or 500 points.
 
Tking is -50...sigh...lol, I know that one really well.
 
Ah, well i did go JonPaso (=p) with the RPG on Almaden one afternoon. 4tks with 1 stone, that should be an achievement.

Still, I think I got 1 tk today, and although my ratio went up, my position still dropped.
 
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First of all, since there is very little caps or wins on the Dust server, that will drop you pretty quick.

Also, if someone if a skill level 10 gets killed by someone at level 1, the level 10 person loses many many points. But if that level 10 kills the level 1, they only get one point.

TKs are -50, so you would have to get 50 kills without a death to catch back up.

As someone who was once ranked 2nd, I can tell you that the longer we play with pubs, the lower our ranks will go. There is not much that can be done about it.
 
It is completely due to TKs and what Capy has said. One time I killed someone with -167 points and gained 0 points for the kill. ZERO. That means (as far as HLX is concerned) I shouldn't have even shot him. He wasn't even worth the bullets. I did the math and assuming you're getting roughly 5 points per kill (which is a good average depending on the weapon you use) it takes 8 and a quarter kills in a single life to even out that one TK. The reason that has to be in a single life is because you get extra points for a streak, and each time you die you lose points to the player that killed you. Meaning that if you're at a solid 2.0 KDR and you're killing people who are a lower level than you, you can lose points. You get 5 points per kill and an extra one for a 2 kill streak so you earned 11 points. Depending on who killed you and how you can lose anywhere from 2 to 15 points. If the person ranked first kills you, you only lose 2 points. But if that guy with -167 points kills you, you're probably gonna lose 15.

Also note, I do not believe point captures and match wins do NOT calculate into your HLX score. I could be wrong, but I do not believe they took that into account.

Personally, I feel that all the stats should be reset and the TK penalty should be reduced to anywhere from 10 to 25, and I'm leaning towards the smaller penalty. This means that accidental TKs do not immediately kill your score (because they are guaranteed to happen). I mean it's not like you suck at the game when you're laying down suppressive fire and a noob runs straight through YOU and you end up killing him. How could you have prevented that? There are some times when a TK should penalize the person who gets killed, but how does the game or a stats tracking program know when that is?

The only thing I use HLX for now, is to keep track of total KDR. Just like Capy said, the longer you play with pubs the lower your score. Which means the better players will have lower scores along with all the bad players. The people with the highest score are new players who just started off with 1000 and haven't had time to lose all those points to the system yet.
 
I'll post, just cause APR made a few suggestions.

Weapon modifers need to be adjusted.
tk penalty reduced to 10
max points awarded is 20
Min points awarded is 5
this should keep it from having to kill 10 guys at 2 points a peice if you are a good player, and not worrying about loosing 25 points everytime you die, while only getting 2 per new person you killed. If everyone is worth 5, then killing 4 before dying and loosing 20 isn't that bad if you are a vet.

There is a new plugin, the maker of hlxce made, after working with him a bit. It generates a event, which is put into the log. Basically, the way hlx works, is it takes log events and then creates all the stats/scores/tables/db's it needs from the logs. Insurgency has NO team/objective captured logging. So basically, you can't award people for caps. Now, there is a way, hlxce developer made a plugin that captures the objective captured graphic on the users screen, and injects it into the server log. With a custom entry, you can award capture points to the team that capp'ed now.
 
Since the stats on our server are rather new, it will take more time for everyone's scores to actuate and everything to settle down. Once everyone has killed each other enough, the scores will be around the same and start to become an accurate representation of stats.
 
hmm in the past, i`ve seen on other servers a notice

" you need now xx kills to enter stats"


- i think, i know now why....
 
I had my stats displayed in my messages just like belze, but I removed them after the shameful drop in position...
 
I leave it no matter how low it drops because it's my way of checking how my stats were affected the previous night while others were playing.
 
I'm sure that what Capy and Rock brought up play a huge part in determining why scores are going down, but that said I'm seeing the same sort of more bizzare numbers that Yeti brought up.

My rank went down from a high of around 100 to around 4,400 and at the same time my kills, k/d ratio, multi kill points, etc. all went up. Going back to what Pet Rock said, it would make sense that at 100 ranking getting killed by a noob would help drop points pretty fast, but at a certain level that would have to balance out or how would you get into higher rankings in the first place? (I.E. once you're ranked in the 1,000's you get more points for killing higher levels and lose less points for dying)

I get my share of tk's, but they're around 1/10 of 1% of my total kill count and haven't increased more in recent times so that really shouldn't be contributing to the continual fall in rank (side note, I actually don't mind the high tk penalty since in reality, that'd be just about the worst thing you could do).

It just seems like there's more to the way the ranks/stats are calculated and it doesn't really match any other system I've seen from Dod, CS, etc.
 
I guess what we need to do is go the other way have a worst k/d ratio and our rank will go up maybe? Haha who knows how these things work out, it reminds me of the BCS system
 
Well, I think it's from playing on sinjar/dust2 lol. I noticed the other day on dust that I killed several people which resulted in a 0 point gain, kind of stupid if you ask me. Also, on sinjar, I just die a lot, so that probably didn't help.
 

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