Blackmesa needs YOUR assessments!

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Some people were complaining about the visual effects! Those are my favorite part, and they are done well. Good job on the final version!
 
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Some people were complaining about the visual effects! Those are my favorite part, and they are done well. Good job on the final version!

I agree, the fog you see while on the catwalk and the steam in the stair case was a brilliant move imo...the lighting looks great. I can play that map much longer now with out getting bored as I used to...main reason I think is that its now almost always full...which is what that map seem to have needed, a kickstart with a new design and seemed to have worked out beautifully :w00t:.
 
Yeah, the extra detail is what really made it awesome, feels like your playing in the real blackmesa back in hl1 but better. Makes it feel polished and done considering its the final version thats what it should feel like.
 
Half as fun as t7 imo. 'fraid I won't be on Mesa much anymore. Well, good work Dragonhill. Whatever keeps the server full...
 
It's definitely prettier, but it feels nerfed for spies.

A is huge now and the removal of vents makes it much harder to sneak behind enemies.
 
It's definitely prettier, but it feels nerfed for spies.

A is huge now and the removal of vents makes it much harder to sneak behind enemies.

I don't know, there's still some nifty little shortcuts spies can take advantage of, and this is a good map for practise.
I really enjoy this map, it's just like V2_v3, but with the improvements it needed. The second exit through the vent could be usefull if we encounter spawn campers, nut I was pleasently surprised to see there were none.
 
Question: Why is the capture rate of A much faster than L and C in the final version? I preferred the V7 capture rate. It's now way too easy for a single person to out-capture like 3 people on L\C (I don't know what the exact rate difference is), easily halting all forward progress and frequently resulting in a long stalemates.
 
Question: Why is the capture rate of A much faster than L and C in the final version? I preferred the V7 capture rate. It's now way too easy for a single person to out-capture like 3 people on LC (I don't know what the exact rate difference is), easily halting all forward progress and frequently resulting in a long stalemates.
A is in the middle and both teams need the same amount of time to reach it. L and C are specific team CP's and they were ment for the team which is closer to them to cap them first. The opposing team needs more time to cap this point then point A just in order to give more time to defend it to the team that had it in the first place. And B and K are the last stand so they need to take a lot of cap because if they could be capped as fast as A every single game would end quickly and there would be many ragequits and in short the map wouldn't be fun at all. Hope i helped.
 
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