Map needs impute tf2

Santiago

Active Member
Joined
Apr 12, 2008
Messages
291
I already see one error, that pink. Place some cubemaps then run 'buildcubemaps' in console
 
mat_specular 0
buildcubemaps
mat_specular 1

Reset game.

If error still occurs,
sv_cheats 1
cl_reloadallmaterials (?)
 
Make sure you have control points configured with their inputs and outputs so that they can enable and disable each other when they're captured.
Also, the rocky walls on the sides of your maps look rather flat, I'd recommend using "paint geometry" on them so that they look like real rocks.
 

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