Friday Boot Camp Afteraction

Ratfire

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Boot Camp After Action Report

Friday, May 15th, 2100 EST

(Instructor) EGOA SCSwat
EGOL Hammer
EGO Col. HL2 Master
EG Yeti
EGOA Lightningcount
EGOA PDX Capy
EGO Beta (Haruhiism)
EGO Paraplegic_Ballerina
EGO Cosmo_x
EG JonPaso
EG Air_nith
EG Anthem
EG DarkJello
E Cpt. Ratfire
E Jepoy005
E SawedOn

5 new Players that did not attend last week
Hammer and Capy did not participate
JonPaso?s internet gave out
DarkJello had to leave
Paraplegic_ballerina?s game froze
Beta had to leave

Friday Boot Camp started with a street sweep exercise practiced last week. An individual exercise with walking movement down the main street in Almaden and placing controlled fire on ambush points.

This was followed with groups of two-man fire teams working on moving, staying together, and communication for the same street sweep exercise. This was point man watching forward side-to-side and above, second person watching rear and side- to-side, so two-man fire teams have full 360 coverage.
After watching, SCSwat felt that this might not adapt well for actual in-game play.

Third exercise was a demonstration of the Find Fix, Flank, Finish, and Find tactic. Here soldiers Find(identify) where fire is coming from, Fix(direct) the fire team to attack that position to kill or suppress the enemy, Flank with the maneuver team under suppressing fire cover, and Finish the target.
Can do the same thing with just two people, 1 putting rounds onto a target while the other flanks around.
SCSwat noted that this would be possible but not as easy. Also noting that it?s hard to shoot straight when rounds are firing over your head in this game.
The exercise was assaulting double doorway between C & D points on Almaden, one person suppressing while the other one flanks.
Key was move quickly under suppressive fire, but not exposing yourself unnecessarily.

Fourth exercise was a combat weapon switch, for when you run out of ammo in your primary weapon, and are taking fire. The ability to do so quickly is paramount. Practice was firing at a target with the main weapon, and then switching to secondary weapon on the move to fire at a second target. Reload primary and reengage.
Have to remember to have your ironsights down before trying to switch weapons.

Final exercise was a fluid motion follow the leader with pistol practice.
Notes: Don?t be afraid to use the pistol in game. Pistol hits harder than single shot m16

The purpose of Boot Camp is not to develop premade plans, just overall strategies, best positions and being flexible to move forward under uncertain enemy dispositions.

Every week after Sunday school we will be scrimming vs USMC, just for fun. Lightning will be hosting a new Friday Night Event. Also looking for event and scrim moderators (EGO and above)

Also, leadership is looking for more feedback on other things to work on in Boot Camp before we start scrims.
 
Couple of quick ideas for things to work on in Boot Camp

M203 training, explosives training, cover while throwing grenades, how to throw grenades and smokes. How to move under smoke cover.

Accuracy training and sniper school

Basic communications, and orders, I know we did some leadership training but this seemed to be the hold up for first time Squad Leaders.
 
It was a good turnout. I look forward to doing it again next week (if its on a friday that is).
 
I'd definitely second the M203 training... I feel it's hit or miss for me.

Hit or miss.. aha! Cause you either hit or miss your target! I love my puns don't you?:facewall: M203 training would be fun to see but I'm proud of my home grown 203 skills. Next time you join a server just pick it and don't use the M16. Find yourself a weapon cache and pummel sniper spots. You'll get a good feel for the sights and then you'll know exactly how high to aim when you're aiming at those particular sniper spots for later when you're running. Wish I could've been there.


Also that tidbit about the pistol hitting harder than the single shot M16 is too true.
 
Thanks for the accurate run though for the session Ratfire.
In response to some of the above questions. General purpose marksmanship training is
session 1 of my Syllabus. In that session, if it goes smoothly and everyone acts professionally,
will include Light Machinegun, rifle, pistol, shotgun implementation. I have not yet seen a need
to train players on the use of the sniper rifles, RPG or grenades as these are simple point and
click items. The M203 in my humble opinion is not quite modeled up to standard. The sights
are completely useless and the range is maxed out at 200m where the real weapon will put
a grenade out at 500'ish. That particular weapon is for you to get used to using more-so than
me teaching you how to employ it.
 
Also that tidbit about the pistol hitting harder than the single shot M16 is too true.

9x19 mm standard nato ball = 115gr projectile.

5.56x45 mm M855 nato ball = 55gr projectile.

Sure the M16 has massive velocity over the pistol cartridge, but the majority
of its energy passes through soft tissue and is expended into the environment
or is disintegrated in the soft tissue cavity due to high energy break apart from
projectile yaw.

The 9mm has about 1/3 the velocity with more than twice the mass, meaning
that the projectile is "lumbering" thru the tissue causing more damage with
greater mass x low velocity = greater hydrostatic shock trauma.
Hence the same principle of the .45 ACP, which in effect is equivalent to chucking
a 1960's ashtray at someone.
 
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Oh Swat I was agreeing with you. I'm the guy that runs around with only a pistol on Dust2 and annihilates people. I love that gun! And I hate the M16! I knew I had a reason... ;)
 
Oh Swat I was agreeing with you. I'm the guy that runs around with only a pistol on Dust2 and annihilates people. I love that gun! And I hate the M16! I knew I had a reason... ;)

LOl, It is pretty fun useing the pistol not only on dust2 but on some other maps too.
 
oh and here are some pictures from bootcamp, unfortunitly I did not get some from the 2nd 3nd or 4th exercise because I forgot about takeing pics but anyway here thay are:
this is the first exercise when we were all lined up
bootcampfirst.jpg


here is the final exercise with folow the leader
folowtheleader.jpg


and here is the aftermath of the final exercise. people decided to shoot each other during the exercise
afterfolowtheleader.jpg


and here is everybody just messing around after it was over:p
bootcamp2ndtolast.jpg


Oh and thank you again for hosting these bootcamps SCSwat.
 
hey that's me in mid-air. We were the only ones with m203s! :D

Thanks again swat.
 
sounds like you guys had a good time. I am also with you on m203 training as well as sniper and general map knowledge training. I personally would benefit from the latter in the area of sniper positions, weapon caches, attack and defend points and common places for hidden enemy positions to look for. I think that alot of times people (like myself) just need to run around a map and learn the ins and outs to greatly improve our game.
 
I agree with Swat, the m203 can't be taught, but it's worth it's experience in gold.
 
I have not yet seen a need to train players on the use of the sniper rifles, RPG or grenades as these are simple point and
click items. The M203 in my humble opinion is not quite modeled up to standard. The sights are completely useless and the range is maxed out at 200m where the real weapon will put a grenade out at 500'ish.

I have to disagree on the sniper rifle, I have seen dual snipers on Buhriz absolutely drive the momentum of the battle on both sides. Effective sniping, especially on the larger/longer maps can be critical.

Maybe ideas about positioning, shadow sniping, corner looks, when to use a bipod etc., could be helpful. And at the very least, tidbits like your tip the other day on body shots vs. headshots because of the hitbox are good for everyone to know.

Personally, it would be nice to have a little m203 training, I haven't had a whole lot of time with the weapon, mostly because I know at the moment I would be pretty ineffective with it and I don't want to waste the slot (thinking map with the weapons button). Even if it's not modeled accurately, it might be good to give that experience.
 
What most people fail to understand is the role that the marksman plays both in an infantry squad AND in this game.
By definition, a marksman is someone who provides precision fire onto a particular target (person or crew) that has brought the movement of the team to a halt. This can be critical in the effect of denying an enemy clear access to an area, both while defensive or offensive.
A "Gamer sniper" has no friggin clue on what it takes to accomplish the true mission of a sniper.
Patience, something most people lack greatly these days, is paramount to achieving mission success. Most "gamers" lack this and use the scoped/easy weapons to compensate for a severe lack of tactical movement expertise.
It is easy to sit in a tidy little spot and pick off targets on the move.

I would however, be willing to instruct a course on the proper implementation of the weapons you all seem to be concerned about, but it would take commitment on your (players)
part to convince me that you will conduct yourselves professionally during said training otherwise time constraints and my patience would hit their limits. The first course would only
be granted to those whom have shown maturity and consistent bootcamp attendance.
 

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