I was thinking a rocket launcher with two rockets inside that have a short sapping effect on sentries
Last thing the Sentry needs is ANOTHER class to disable it. Ugh, with all the updates, the Engy is nearing useless as it is.
1: Lock-On Too Slow:
Any class can Pistol a Sentry just by ducking around a corner quickly before it can shoot.
This includes Demomen throwing stickies. 3 = dead sentry.
2: Lock-On Bugged:
The Sentry can be shot AT without shooting back, even from within range, if only your (the shooters) gun is around the corner. I see scouts do this one a lot. They shoot it but since only 50% of them sticks out, it does not shoot back.
3: Cloak & Dagger:
A Spy no longer relies on an Engys Dispenser to stay cloaked, so he can sap everything and hide.
4: Lock-On Stupid:
It's motion detection..but bumping a cloaked spy (making him briefly visible) does not gain the ire of the SG on said Spy.
Plus a cloaked Spy can climb over your gun. You would think the Engy would put a weight-detector on it so it would defend itself or at least warn him someone is climbing on it.
5: Sap-Spam:
The Spy can place unlimited Saps in a fraction of a second. The engy takes 2 hits to remove said sap. The Sap does damage the second you place it. Making a repair/sap war a loss of the Engy.
6: The Ambassitor:
It headshots! Disguise near a corner, HS the Engy (most stand still next to their SG), duck around corner to avoid SG, disguise, run up, and sap.
Pretty much a fact that the SG as NO strengths and a ton of weaknesses. Something ELSE designed to damage/disable the SG and nothing else would be a slap to the face of engy-players.
On to my ideas!
Solder Update: Rockets with small homing abilites.
Nothing is worse than people stepping out of the way across a level! Now your rockets will make minor flight adjustments to catch them! Note: This will not allow the Rocket to make a complete U-Turn.
Engy Update: Lvl 4 Sentry!
Add a compressed-air tank! When an enemy or stickies are sensed too close, it blasts out the air to brush them back, just like a Pyros compression blast!
OR
Lvl 4 Sentry!
Bad Spies should be punished, says this Engy! When they bump or have to climb over your Sentry, don't you wish it could disrupt their cloaking and disguises? WIth a small burst of electricity, now it can! Note: The internal generator takes 20 seconds to recharge.
OR
Lvl 4 Sentry!
Tired of your Sentry being Sapped? Now, when the sap reaches a special generator within your SG (1/4 HP gone), the SG generates a small burst that fries the Sapper! (Costs another 1/4 HP, bringing the Sentry down to 1/2) Notes: The generator takes 15 seconds to recharge after it goes off)
Demoman:
Replaces the Sticky Launcher:
Oy! Are you like me? Tired of keeping an eye on your stickies? Then listen up, laddie! The Ronco Proximity Mines are for you! You can only place five, but they reach 25% further in their boom, thanks to the extra explosives within! They also takes 3 bullets to kill, thanks to a thicker shell, but this shell reduces the concussive damage (OOC: The overall damage) by 25%!
They have to be hand-placed, though!
Also keep an eye on sneaky Spies! They can walk up and disarm them in 3 seconds! Though you get a warning when they start too!