- Joined
- Apr 16, 2009
- Messages
- 828
Thursday Boot Camp after action
5/28/09
2000 hrs central standard time
INS_Amarah
Attending
SC_Swat ? Instructor
Eg 2xmachina
E epicfail
EG Killer Debo
EG Dark Jello
E Cpt. Ratfire
EG Air Nith
EGO Cosmo_X
EG Mcleod
E Baen
EGO Wallrat
EGO JediHitman
E BlazeFallow
E Leaderbean
Section 1 ? Weapon Usage
Started with Machine Gun practice
M249, also called the Mini me, Made by Fabrique Nacional in Belgium, fires belt fed and magazines, can slap an m16 mag in here as well.
Firing from the hip, can barely hit the targets, not great
Looking down the sights in ironsights mode, can control and direct fire much better from here than from the hip. This is how most people fire in game. Other than being in prone, this is your best bet, lower, closer to the ground easier to control fire. Also need to fire in short controlled, effectual bursts, this is how you fire this weapon.
This holds 200 rounds, standard infantry carries 4-5 mags, up to 1000 rounds.
LeaderBean had no voice or sound so disconnected
In the prone unsupported position, keep firing in short, controlled bursts, 3-5 rounds with the nato 5.5x45 ball ammo will knock down any humanoid and some non-humanoid aliens.
In prone supported, with bipod extended, to extend bipod, default is the middle mouse button, else whatever you have set to secondary fire. Significantly more accurate with less recoil. For squad based movements, this is the position that fireteams should be providing cover.
Severe difference from From-The-Hip and prone supported. No accuracy to where you can hit the target in the face. This weapon is to create as many casualties as possible and provide suppressive fire for a maneuver team on the move. If these rounds are going by your head, your screen is rattling. The purpose of this weapon is to get your team through to the other end and to capture and hold areas in this game. Putting down fire in an accurate manner or deny someone the ability to cross an opening because you?re putting burst fire in their path.
Provided squad based fireteam support for a squad member moving up under cover.
If you need to hit a target in a 3 foot radius, this weapon is excellent, the rifle is 1 foot, a 1 foot target, slightly larger than a head, a sniper rifle is a 3 inch radius.
Rifle Training
Look down ironsights at all time when using 1 shot, M16, any variant will go directly where you tell it, it is very accurate.
In burst or full auto, default fire select is X, M16 has low recoil, AKms has a little heavier action, the AK itself has more action and power so it slams it around a bit more.
Prone is as good as it gets with these rifles, empties the magazine pretty quickly, you can get some decent rate of fire, but it expends fairly quickly
FN-FAL or SKS, single shot rifles
These guns have a little more beef, these are battle rifles. Not an assault rifle. Difference between slapping someone with a romance novel and a headbonk with war and peace.
Both excellent ammunition, neither rifle goes full auto, but if you hit someone with one rounds it does significant damage. Any hit in the T shoulder to shoulder, nuts to nose and they go down.
Weapons kick a little bit, the hardest thing about the FN Fal is the sight, it?s really big, hard to see targets, have to practice acquiring the target. In the real world they are some of the best weapons ever made.
Sidearm pistol training
Follow the leader style move through the map with live fire (sorry!). Trying to build fluid movement and target engagement with the pistol.
Final Thoughts
Thinking about possibly moving boot camps to Friday?s to make it easier. Next week is Squad Movement, m203, RPG and Sniper training, followed by Fire and Maneuver Teams (probably the most fun). All of this training also gives you priority for the Scrim team which is the best in-game usage of these tactics.
Also Sunday School with Boot Camp this week.
5/28/09
2000 hrs central standard time
INS_Amarah
Attending
SC_Swat ? Instructor
Eg 2xmachina
E epicfail
EG Killer Debo
EG Dark Jello
E Cpt. Ratfire
EG Air Nith
EGO Cosmo_X
EG Mcleod
E Baen
EGO Wallrat
EGO JediHitman
E BlazeFallow
E Leaderbean
Section 1 ? Weapon Usage
Started with Machine Gun practice
M249, also called the Mini me, Made by Fabrique Nacional in Belgium, fires belt fed and magazines, can slap an m16 mag in here as well.
Firing from the hip, can barely hit the targets, not great
Looking down the sights in ironsights mode, can control and direct fire much better from here than from the hip. This is how most people fire in game. Other than being in prone, this is your best bet, lower, closer to the ground easier to control fire. Also need to fire in short controlled, effectual bursts, this is how you fire this weapon.
This holds 200 rounds, standard infantry carries 4-5 mags, up to 1000 rounds.
LeaderBean had no voice or sound so disconnected
In the prone unsupported position, keep firing in short, controlled bursts, 3-5 rounds with the nato 5.5x45 ball ammo will knock down any humanoid and some non-humanoid aliens.
In prone supported, with bipod extended, to extend bipod, default is the middle mouse button, else whatever you have set to secondary fire. Significantly more accurate with less recoil. For squad based movements, this is the position that fireteams should be providing cover.
Severe difference from From-The-Hip and prone supported. No accuracy to where you can hit the target in the face. This weapon is to create as many casualties as possible and provide suppressive fire for a maneuver team on the move. If these rounds are going by your head, your screen is rattling. The purpose of this weapon is to get your team through to the other end and to capture and hold areas in this game. Putting down fire in an accurate manner or deny someone the ability to cross an opening because you?re putting burst fire in their path.
Provided squad based fireteam support for a squad member moving up under cover.
If you need to hit a target in a 3 foot radius, this weapon is excellent, the rifle is 1 foot, a 1 foot target, slightly larger than a head, a sniper rifle is a 3 inch radius.
Rifle Training
Look down ironsights at all time when using 1 shot, M16, any variant will go directly where you tell it, it is very accurate.
In burst or full auto, default fire select is X, M16 has low recoil, AKms has a little heavier action, the AK itself has more action and power so it slams it around a bit more.
Prone is as good as it gets with these rifles, empties the magazine pretty quickly, you can get some decent rate of fire, but it expends fairly quickly
FN-FAL or SKS, single shot rifles
These guns have a little more beef, these are battle rifles. Not an assault rifle. Difference between slapping someone with a romance novel and a headbonk with war and peace.
Both excellent ammunition, neither rifle goes full auto, but if you hit someone with one rounds it does significant damage. Any hit in the T shoulder to shoulder, nuts to nose and they go down.
Weapons kick a little bit, the hardest thing about the FN Fal is the sight, it?s really big, hard to see targets, have to practice acquiring the target. In the real world they are some of the best weapons ever made.
Sidearm pistol training
Follow the leader style move through the map with live fire (sorry!). Trying to build fluid movement and target engagement with the pistol.
Final Thoughts
Thinking about possibly moving boot camps to Friday?s to make it easier. Next week is Squad Movement, m203, RPG and Sniper training, followed by Fire and Maneuver Teams (probably the most fun). All of this training also gives you priority for the Scrim team which is the best in-game usage of these tactics.
Also Sunday School with Boot Camp this week.
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we should make a poll about it and see the results. Just my 2 cents

lol

