New weapon system explained by Robin Walker

"We're aware that this [new system] has some negatives. You can't really work toward finding things. But, on the other hand, all of our customers get to play with the new toys now, which for us is really nice."

Do they not pay attention to the player base one bit? Really? ALL your customers get to play with the new toys? There is no way to work towards them and it is completely random making it so someone could never get an unlock ever just through bad luck...
 
"We're aware that this [new system] has some negatives. You can't really work toward finding things. But, on the other hand, all of our customers get to play with the new toys now, which for us is really nice."

Do they not pay attention to the player base one bit? Really? ALL your customers get to play with the new toys? There is no way to work towards them and it is completely random making it so someone could never get an unlock ever just through bad luck...

I think they mean working towards as in you can see what others have and what they don't have. That way you can work towards to making deals, hence the trade system.
 
By ALL, I really think they mean everyone who recently bought the game during the half-off weekend.

It's a little annoying for all the people who already owned TF2 and worked for all their unlocks, but I can understand the logic.
 
Sounds like good news to me, and I don't know why anyone would complain about it with the
Walker said that Valve will continue to iterate and improve the unlocking system and has already announced a plan to re-introduce ways for players to actively unlock items, though it doesn't sound like the team is reverting purely to the old model.
part.
 
I personally think they just use a magic 8 ball to decide who gets what.

Should player X get the Huntsman? "Not at this time" :P :)
 
I think the new system is in way better , because you dont have to play pyro to get her new weapons , the same with the scout/spy/sniper/medic/heavy , you can play soldier (for ex) and get the new pyro weapons too :)



just wanna get the pyro hat :(
 
I got (drumroll)... a razorback!

I, um, guess the new system works haha.
 
I love new system! There is no more need to "FAST ACHIEVMENTS JOIN NOW!" servers. And you just playing!
 
I love new system! There is no more need to "FAST ACHIEVMENTS JOIN NOW!" servers. And you just playing!

Yeah but now there are fifty million idling servers where people just sit in the game to get their weapons, at least with farming people worked together to achieve goals set out for them, now they do nothing. There is no feeling of reward with the new system, you get a weapon, but you did nothing for it and you don't feel like you are being awarded and you should. Why should someone who has never played spy be able to use a certain spy unlock when an expert a spy stockpiles sandviches? The new weapons are for people who have already learned how to play a class, this is what the achievements promoted, learning how to play the class. If you have never played sniper you will not know the pros and cons of jarate, so why should you be able to use it? In addition the past class packs prompted even more people to play and try out classes and grow to like them. Now people will just try out the new weapon then stop playing that class immediately. The bottom line is people don't deserve the unlockables until they prove they are good enough for them. I honestly have nothing against farming, sure people are setting up the circumstances to achieve something but at least it is teaching them methods on how to play the class while they do it.
 
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