I like it. I'm a little worried about taking Charlie, though. It seems really cramped and both spawns are too close to the point. It might end up like Delta at Sinjar in which the Marines have to spawn camp to capture, even if it isn't as blatant.
I like it. I'm a little worried about taking Charlie, though. It seems really cramped and both spawns are too close to the point. It might end up like Delta at Sinjar in which the Marines have to spawn camp to capture, even if it isn't as blatant.
The same thought passed through my mind, but if you look at the cars in in the road between Charlie and the Marines' spawn, you can get a better picture of the proportions; it actually looks kind of roomy. I don't think it would turn to spawn camping, unless it was very deliberate (and even then, a good sniper, RPG, or maybe even support gunner could probably bag whoever would be doing that). Of course, I could be wrong. No way to find out but to play test
Wow looks awesome I have been waiting for a map that really the only good cover is behind cars so that to move up you can snake through the streets with teamwork behind them! :thumbup: :biggrin: