What if Team Fortress 2 was Cel-Shaded?

I don't know if it would work in every game, but cell-shading makes some games stand out. The recent Prince of Persia had a sickly sweet cell-shaded style, and what I've seen of the soon-to-be-release Borderlands looks pretty interesting, too.
 
That's not exactly cell-shading though. That's just increasing the thickness of outlines on the player model. To be cell-shaded, the detail textures would need to be replaced with single-color textures.

I agree this was a just a rough: what if. if you know what i mean
 

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