The new Dust

I guess the real problem is that all the choke points are closer to the Marine spawn so it's easier to hold them there.

Yeah I've seen this happen many times. And what makes the situation even worse to the marines is that the insurgents have superior close combat weapons. Imagine this scenario: a marine and an insurgent meet at a corner (one comes from one direction and the other form another). The marine has aim-point/M16 and the insurgent has the commander optional sub machinegun or AK. ..

One tactic I have seen to work (in some cases) is for the marines to move slowly in line. The first is cannon fodder and the others can see where he got shot and the second can pick the shooter more easily, and then he comes the next RPK dinner. Cruel but effective.

...and welcome nester =) hope to see you around here!
 
I don't know Jorzonator I disagree. I'll take the m16 over a lot of the insurgent weapons. And in close combat I think I'd rather the m16 other the RPK because of the high recoil the RPK has. Now if the RPK is deployed yes it becomes the better weapon. But in close combat the RPK won't be deployed they are going to be moving just as you are. And if you are deployed with the RPK you make yourself an easy target if the enemy is smart enough to peak around the corner and not just walk out. If the enemy peaks and goes back he knows where you are so therefore the next time he peaks around the corner he is firing at you. So in my opinion the m16 would be way more effective in close range.
 
Stuff like TDM or DM will be a sourcemod thing. Hopefully when we get our O-box release we'll get some better admining choices.
INS is a game that is just a little more "leet" if you will, then most other games. Playing it on maps like dust is almost an insult.
Having said that I like the new dust and love office, and it's good to have a change of pace.
 

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