- Joined
- Jul 26, 2008
- Messages
- 237
Now I was looking at GameFAQs and I saw an unlockable thread... now I know most of these are pretty garbage. However I saw a pretty interesting Engineer one (as far as we know the Engineer update is next so this is somewhat relevant.)
The original poster is ProfSalvador of GameFAQs and credit goes to whoever he/she is. I just made a few minor changes (damage, etc. My changes are in bold) 'Tis a long post so be warned.
-Flame Sentry
Level 1
This sentry shoots like a flare gun that automatically hits the target (homing) It has an after burn effect of 45 damage/15 impact damage and shoots every 5 seconds. Has a slightly longer range than a regular level 1 sentry. Relatively weak until upgraded. Minicrits a target who is already on fire
Level 2
The level 2 of this sentry is much like a Pyro's flamethrower. It has a slightly longer range than the regular flame thrower and can crit on it's own. It has 50% more health than a level 2 (from 3) regular sentry.
Level 3
The final level of the flame sentry has a regular Pyro flame thrower with even longer range than the level 2 and has a compression blast much like the Pyros. It reaches out further than the pyros and does the same things (pushes ubers, reflects rockets and grenades, extinguishes fires) Good for defense.
-Mobile Sentry
Level 1
The first level of this sentry does the same damage as a regular pistol (Engineer pistol) This sentry can be moved from place to place by putting down another Sentry blueprint. The old sentry is automatically destroyed and the new sentry begins building immediately. The thing about this is, if you destroy it, you can rebuild the same level as before. Still builds in 10 seconds (7.5with the wrench) regardless of rebuild level. Can only be destroyed/rebuilt at full health. I put this in here so you couldn't have your sentry being hit, destroy it yourself and run back and have a level 3 sentry automatically.
Level 2
This does the same amount of damage as the Sniper's SMG (but shoots quicker and has no knockback). Roughly the same range as the Level 1 sentry but slightly further.
Level 3
This sentry is the same as a level 2 sentry but with a 25% faster firing speed. Has the same range as a level 3 sentry. This is good for offensive engineers that can build up their sentries in the background, run up to the frontlines and get up a level 3 sentry in 7.5 seconds. However on defense, this is much less useful than the Flame and regular sentries.
Self Building Sentry/Self Help Dispenser
Level's 1, 2 and 3.
This sentry is the same as a regular level 1 sentry and this goes for the rest of the upgrades (level 2=level 2, level 3=level 3) However, this sentry cannot be repaired/upgrade/built faster by an Engineer. This sentry does it all by itself. It upgrades from level 1-2 in 15 seconds after building and goes from 2-3 in 20 seconds after getting to level 2. It also repairs itself at a pace of 1 bar per 5 seconds (bars are the little bars in the Engineer UI) This is not a 1 bas, wait 5 seconds, 1 bar, wait 5 seconds. It is a continuous repair much like the Medigun. It can be repaired/upgraded faster if a dispenser is nearby. Level 1 dispensers will take off 2 seconds of upgrade time and make it 2 bars per 5 seconds. Level 2 dispensers will take off 3 seconds per upgrade and do 3 bars per 5seconds. And a level 3 dispenser will take 5 seconds off of upgrade time and repair 4 bars per 5 seconds. The dispenser also automatically upgrades at the same pace as the Sentry. Good for engineers who want to play in combat (situational and pretty fun sounding to me)
So guys, what do you think? I for the most part like his/her ideas. They sound pretty good and I would probably use the Mobile one because I play offensive engineer. I guess it would be alright on defense because you could rebuild in a hurry.
The original poster is ProfSalvador of GameFAQs and credit goes to whoever he/she is. I just made a few minor changes (damage, etc. My changes are in bold) 'Tis a long post so be warned.
-Flame Sentry
Level 1
This sentry shoots like a flare gun that automatically hits the target (homing) It has an after burn effect of 45 damage/15 impact damage and shoots every 5 seconds. Has a slightly longer range than a regular level 1 sentry. Relatively weak until upgraded. Minicrits a target who is already on fire
Level 2
The level 2 of this sentry is much like a Pyro's flamethrower. It has a slightly longer range than the regular flame thrower and can crit on it's own. It has 50% more health than a level 2 (from 3) regular sentry.
Level 3
The final level of the flame sentry has a regular Pyro flame thrower with even longer range than the level 2 and has a compression blast much like the Pyros. It reaches out further than the pyros and does the same things (pushes ubers, reflects rockets and grenades, extinguishes fires) Good for defense.
-Mobile Sentry
Level 1
The first level of this sentry does the same damage as a regular pistol (Engineer pistol) This sentry can be moved from place to place by putting down another Sentry blueprint. The old sentry is automatically destroyed and the new sentry begins building immediately. The thing about this is, if you destroy it, you can rebuild the same level as before. Still builds in 10 seconds (7.5with the wrench) regardless of rebuild level. Can only be destroyed/rebuilt at full health. I put this in here so you couldn't have your sentry being hit, destroy it yourself and run back and have a level 3 sentry automatically.
Level 2
This does the same amount of damage as the Sniper's SMG (but shoots quicker and has no knockback). Roughly the same range as the Level 1 sentry but slightly further.
Level 3
This sentry is the same as a level 2 sentry but with a 25% faster firing speed. Has the same range as a level 3 sentry. This is good for offensive engineers that can build up their sentries in the background, run up to the frontlines and get up a level 3 sentry in 7.5 seconds. However on defense, this is much less useful than the Flame and regular sentries.
Self Building Sentry/Self Help Dispenser
Level's 1, 2 and 3.
This sentry is the same as a regular level 1 sentry and this goes for the rest of the upgrades (level 2=level 2, level 3=level 3) However, this sentry cannot be repaired/upgrade/built faster by an Engineer. This sentry does it all by itself. It upgrades from level 1-2 in 15 seconds after building and goes from 2-3 in 20 seconds after getting to level 2. It also repairs itself at a pace of 1 bar per 5 seconds (bars are the little bars in the Engineer UI) This is not a 1 bas, wait 5 seconds, 1 bar, wait 5 seconds. It is a continuous repair much like the Medigun. It can be repaired/upgraded faster if a dispenser is nearby. Level 1 dispensers will take off 2 seconds of upgrade time and make it 2 bars per 5 seconds. Level 2 dispensers will take off 3 seconds per upgrade and do 3 bars per 5seconds. And a level 3 dispenser will take 5 seconds off of upgrade time and repair 4 bars per 5 seconds. The dispenser also automatically upgrades at the same pace as the Sentry. Good for engineers who want to play in combat (situational and pretty fun sounding to me)
So guys, what do you think? I for the most part like his/her ideas. They sound pretty good and I would probably use the Mobile one because I play offensive engineer. I guess it would be alright on defense because you could rebuild in a hurry.










, doubt he'll get a sentry upgrade






