FaN has actually recieved a 12.5% damage increase. Not 10%.

Joined
Oct 2, 2008
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They didn't just boost the damage 10%.

They reduced the damage penalty from -20% to -10%; effectively giving 10 points of damage for each 80 that were previously there. I know 2.5% isn't huge, but the overall effect of raising any weapon's damage 12.5% is nothing to laugh at.

Maths:

Let's say the scattergun damage is 100.

That means the FAN damage used to be 80 (at -20%)

Now, they didn't buff the damage 10%. Because 10% of 80 is 8, and if they made the damage 88, it would say "-12% damage"

They buffed the damage to 90 (-10%). 90 - 80 = 10, and 10 is 1/8 or 12.5% of 80.

Therefore, the damage buff is 12.5%. This is why the FaN seems much more powerful now. It's actually a viable weapon.

The FAN also has 20% more bullets than the scattergun.

Before, it was 80% damage of 120% the bullets, or 96% the scattergun damage point-blank.

Now it's 90% of 120%, or 108%. So yeah, 12% difference, and it does more per shot than the scattergun now.

However, because it's the FaN, you'll blow people away with it. So unless you ram them into a corner, you won't get all the shots in. But it's still much, much more powerful than it was.


Discuss.

EDIT: Also, crits are now 175 point blank. They were about 140 before. :D
 
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the FaN was designed to make teh scout more annoying then it was before..The scout was never ment to be a major combat class, just someone to run up to another class blast a few times and run like a bat out of hell before anyone noticed him too much and make a virgen's grave out of him. This is a real issue for snipers and spys. snipers that have a perfict headshot place get throwen out of place so the sniper has run back to his spot. as for spys, whats worst then a guy running around shootting randomly and having server ADDH issues.

sorry if the post hurts the eyes :facewall: :cursing:
 
I was using it on BlackMesa the other night and just having a riot with it. I love the kick this thing has!. Bye Bye mister soldier over the edge you go. And 2 shots is enough to take out a pesky sniper.
 
oh god. FAN used to one hit kill me at full health before they adjusted it, now it's going to be ridiculous.
 
I like being killed in .54 seconds by the FoN no matter what class I am. Don't know what your guy's problem is.
 
Oh. Wow. I noticed scouts were a bit easier to play now.

Next patch: Scouts get a cape that lets them fly?
 
Or maybe you guys need to work on killing scouts before they get close enough?

In other words, become snipers :D
 
They should just re-skin it to this. Seems to have the same amount of power.

[ame]http://www.youtube.com/watch?v=MlFlXMHaSVQ[/ame]
 
the FaN was designed to make the scout more annoying then it was before..The scout was never meant to be a major combat class, just someone to run up to another class blast a few times and run like a bat out of hell before anyone noticed him too much and make a virgin's grave out of him. This is a real issue for snipers and spies. snipers that have a perfect headshot place get thrown out of place so the sniper has run back to his spot. as for spies, whats worst then a guy running around shootting randomly and having server ADDH issues.

There is a reason the scout is classified as offensive.

But I have to agree that is makes the scout a lot more annoying. I play scout and the FaN ruins my running patterns :\.
 

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