Dungeons and Dragons Online: Eberron Unlimited

Cupcake

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If you have no idea what Dungeons and Dragons Online is, you enjoy MMOs but you want one that's not just another WoW-clone, you might want to read after the little "-" line break I placed to figure out what the hell it is before worrying about it changing.


Dungeons and Dragons Online: Stormreach will be evolving into Dungeons and Dragons Online: Eberron Unlimited, a free-to-play version of the original game, later this summer.

It will be following the "Korean" MMO-standard of denying some features to free accounts while having a store to purchase said features AND a $15 subscription for access to everything.

BUT

It will not be following the "Korean" MMO-standard of denying things like all the best gear and capping your ability to level. The only way to get good gear (some basics can be purchased from the store for measly cash, like arrows, simple +1 or +2 armor/weapons, healing items, single-use rest shrines) is by doing dungeons and questing within the game.

1) You don't get to play every class- currently the classes are Barbarian, Bard, Cleric, Fighter, Wizard, Sorcerer, Rogue, Ranger, Paladin and with the last content update Monks. As a free player you will be able to play all but monks, favored souls, and (to my knowledge) any future added classes. (Favored Souls are unlockable after a lot of work with favor if you don't want to pay for them. However, if you don't want to work for them, you can buy it.)

2) You only get two(four if you're an ex-VIP) character slots out of 10. If you pick one class and like it, this isn't a severe problem, but if you need to try out a bunch of new classes before you choose which one you like you may be in for a spot of trouble.

3) You can not play a Warforged or Drow. While it's understandable that you can not play drow because they are more powerful than basic races (for playing through the game extensively you can, however, make characters with 32 ability points to make up for the fact that Drow was a horrible idea to implement without a level adjustment and to balance out the other races), Warforged was a basic race implemented with the game. HOWEVER, it is definately the most complicated race to deal with because they take half healing from clerics and bards, use their own unique healing potions, and can be healed by wizards/sorcerers.

4) Most quest chains, the ones that tend to give a large sum of XP and good end rewards, and raids are "Adventure Packs" now. These cost anywhere from 6-10 dollars apiece to buy. Once you have bought them, they are forever tied to your account and all characters can access them.

5) If there is a queue to log into the servers (I have never seen one before but DDO is relatively small in the MMO-world, so the unleashing of free players might strain and fill it a bit more than before) subscribers will get priority over free players and jump up above all of them.

6) Subscribers will get full customer support from GMs in-game, free players will have to troubleshoot with self-service online.

7) Subscribers will get shared bank-slots that cross all their characters, providing ease for storage.

A comparison is also listed at http://www.ddo.com/vip , I have no idea how much 500 points will be for the Turbine Store but if I'd have to guess it'd be like $5 worth.

--------------------

But I've apparently jumped the gun on this one. What is DDO, you ask?

I've played DDO since two days after it had launched, my brother played during the beta. I have jumped my subscription around a number of times and quit and started up the game again, and I missed the last three or so content updates so I'm a little hazy on maybe half the game's content right now.

It is primarily D&D-based but it is NOT D&D. Things that apply in pen and paper do not apply wholly into DDO to accomodate for its systems and playability as an MMO. The most noteworthy of these things is that casters get spell points (mana) that recharge per day instead of spell slots. This provides more longevity in wizards so that they don't have to cast four magic missles per 30-minute dungeon and then sit in the back while the fighters cover all the damage.

Breaking the WoW-clone style of "target enemy, hit 5 until it dies" for combat, DDO is instead a "right-click until the thing dies." It is a HACK-AND-SLASH style action game. You crawl through dungeons, a kobold charges you, you right click to swing you sword and as your sword connects with the kobold you make your attack/damage rolls and possibly kill it.

Another unique characteristic to DDO is that it is completely dungeon-based with very few exceptions. You go in a tavern, pick up a quest, and having that quest lets you have access to a dungeon (in the same sense as WoW, CoH/V, EQ2, and many others). The only way to get XP is by completeing that dungeon, at which point you will get a lump sum. (This sum can be increased by being the appropriate level for the dungeon, killing a certain amount of enemies, breaking a certain amount of crates/barrels, disarming a certain amount of traps, finding secret doors, or not killing any enemies at all) This changes grinding from instead of "kill x monsters" to "do x instances," which- while just as tiring after a while- can wind up being a refreshing change of pace to the usual MMO player.

Loot in DDO is located soley in chests. When a player opens a chest, loot is generated for each character in the party and reserved so that only that person can pick their own loot up. This way, EVERYONE is guarenteed to walk out of the dungeon with an equal amount of booty, and you don't get all the way to the end to see the epic shoulders you've been wanting for weeks go to the other rogue who was AFK half the dungeon. You get what you get, but in the event you get something wholely useless you don't want you can definately give it to a party member if they need it. (Note: The loot is still randomly generated per player. You don't all get the same things, so other people might still walk out of the dungeon with more valuable stuff than you. It's understandable, it happens.)

I'm bored and waiting for a ride so I have nothing else to do, might as well type this up.
 
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Can't play Monk? Looks like the only D&D game I will continue to play will be NWN 1. Long live Deekin the Kobold bard!
 
Can't play Monk? Looks like the only D&D game I will continue to play will be NWN 1. Long live Deekin the Kobold bard!

The monks in DDO are absolutely horrible compared to pen and paper; you really don't want to play one.

Without really delving into the Enhancement Point system, you get to pick from a fire, earth, water, or air "paths" (but can take more than one depending on how any enhancement points you want to spend). Each one gives you abilities you wouldn't normally get (I believe water gives you the ability to ressurect 1/day) and gives you special elemental attacks. You combo those attacks together and you can use a "finishing move" like burning hands if you chain three fire attacks in quick succession.

You also have a bar for Ki (goes up based on your concentration) that builds while you're fighting and drains when you're not, you spend THAT on your special attacks instead of them being per day.

The only monk equipment in the game are hand wraps, which can be enchanted with everything but a metal-type enhancement (byeshk, adamantium, silver, etc). There is no Iron Fists feat to increase your hand-to-hand damage.
 
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good post is what i meant.
-Oldie
 
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Although I'll mostly be looking forward to Aion and SW: TOR as my main mmos, I'll probably sign up for an account n putz around on it some.

Beta tested it long ago, seemed ok but was extremely huge in terms of roleplayers and wasn't necessarily looking for that at that particular time.

Opening post gave a good explanation and description of what's tah come. Good work.
 
how do i download the game?

There's a 10-day free trial going right now, you should see banner ads on the site for it.

The game has not released into free-to-play yet, but it is scheduled to do so during the summer.
 
Played the game the first month it was out. It's alot of fun put together well. Sadly, I flake on alot of games and didn't continue to play this game past the first month. I will probably re-activate to mess around again and see what happens.
 
Shameless bump for updatesies.

The new class coming out with the game will be the Favored Soul. The reasoning for this over druid is that they couldn't figure out how to work Wild Shape, apparently.

Go go cleric/WS builds.
 
I tried it out in beta.... I played for about 2 days, tried a paladin and a Wizard... I deleted the game and downloaded RF Online again. I just didn't like the look, feel, or theme of the game. I never could bring myself to play DnD though... they taught that game at my school as a required class too.
 
I'm in the beta. Now that they lifted the NDA I can talk about this game a bit. DDO online is f2p, but not really. It's more like free-to-try. You can play up to about level 4 but the higher level content requires "Turbine Points (TP)." You can get them by doing the same lower level dungeons over and over or buy them from the DDO store. If you were to buy all the level 4-8 dungeons it would require 3225 TP. The DDO store sells 3300 TP for $38.99. The mid level dungeons cost another 5000 TP, and the high level stuff is another 3000 or so. The total to access all the dungeons is about $150. If you were to buy them over the course of a year it would be cheaper than a subscription, but still not f2p. Most f2p games give an advantage to those that spend money, but everyone can play just about everything. in DDO you can't play much of anything unless you spend money.
 
I like D&DO a lot. I have a subscription at the moment and anyone who wants to play with me, on a trial or not, can find me on the Khyber server! Drop me an IM here to find my name/give me yours!
 
I'm in the beta. Now that they lifted the NDA I can talk about this game a bit. DDO online is f2p, but not really. It's more like free-to-try. You can play up to about level 4 but the higher level content requires "Turbine Points (TP)." You can get them by doing the same lower level dungeons over and over or buy them from the DDO store. If you were to buy all the level 4-8 dungeons it would require 3225 TP. The DDO store sells 3300 TP for $38.99. The mid level dungeons cost another 5000 TP, and the high level stuff is another 3000 or so. The total to access all the dungeons is about $150. If you were to buy them over the course of a year it would be cheaper than a subscription, but still not f2p. Most f2p games give an advantage to those that spend money, but everyone can play just about everything. in DDO you can't play much of anything unless you spend money.

I figured it would come out this way; have you tried the dungeon scaling to party size yet? I was excited about that feature, hope it's not just a flop.
 
I figured it would come out this way; have you tried the dungeon scaling to party size yet? I was excited about that feature, hope it's not just a flop.

I haven't got into any groups yet, but soloing the dungeons is pretty easy so far. I heard it gets a little harder at higher levels though. I actually had my first death this morning, running around Korthos Island. I jumped off a cliff trying to escape a bunch of mobs. What looked like water below turned out to be ice. Oops!
 
I haven't got into any groups yet, but soloing the dungeons is pretty easy so far. I heard it gets a little harder at higher levels though. I actually had my first death this morning, running around Korthos Island. I jumped off a cliff trying to escape a bunch of mobs. What looked like water below turned out to be ice. Oops!

Soloing dungeons after about level 3 is usually reserved for battle clerics and really decked tanks.

I had a fighter running around with 26 AC without combat expertiese and could do just about everything until I got feared, or worse, Otto's or Commanded. And then in another level or two or on hard I'd be getting Held and that's an instant death-sentence.

Duos could get REALLY far previously, though, especially double battle-clerics. I and my brother (at level 3 each, melee ranger and a rogue) duo'd catacombs and didn't have a spot of trouble until the last mission.
 

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