hit boxes

hondo

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Joined
Jun 1, 2009
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:cursing:alright just out of pure curiousity(sp? lol)

Who here has idea idea why most of the source games just have crap hit boxes? I mean like i know im clearly aiming for the head(not spraying),but yet after the person totally kills me,i get the dmg report and it says 2 shots landed 1 arm,1 chest for "x" amount of damage.What gives? is it a setting that may be off? any help id appericate it!
 
I really don't know, maybe buy yourself a new mouse for extreme PWNAGE, lool anyways got the same problem :P but I get kills though
 
I really don't know, maybe buy yourself a new mouse for extreme PWNAGE, lool anyways got the same problem :P but I get kills though

New mouse doesnt help with registration of shots, it happens to all of us its, just ignore it and play. nothing you can really do it has to deal with the server (Stock maps=best lol) but just play is wht im saying.
 
It's a combination of the lag that's bound to happen while playing online and the purposely bad accuracy of the weapons. Luckily, with just a small amount of practice you can get used to it (when I spectate good snipers, there's almost never someone actually in their crosshairs when they get kills).
 
Yeah i agree it is a combination of lag and puposeful bad accuracy of weapons. It happens to me all the time. However my personal bug bear is when you get a headshot but not a kill becasue it does only 80 dmg for example. I'm like whatever happened to realism????
 
most the time i find that the hitboxes lag behind them sometimes
 
:cursing:alright just out of pure curiousity(sp? lol)

Who here has idea idea why most of the source games just have crap hit boxes? I mean like i know im clearly aiming for the head(not spraying),but yet after the person totally kills me,i get the dmg report and it says 2 shots landed 1 arm,1 chest for "x" amount of damage.What gives? is it a setting that may be off? any help id appericate it!

Maybe because sometimes bullets don't hit exactly in the middle of the crosshair?
 
this can be a number of things, but mostly you need to get used to the server you play on. for instance on our servers the hit boxes lag behind the models by quite a bit sometimes. i'll spec somebody and they're crosshairs are like a full body width behind the guy, yet they still hit the right/left arm.
you can kinda figure it out by where you hit the person. in your screen if he is running to the right and you shoot where you see his chest and hit his left arm...its because the hitbox is behind the model.
 
thanks i mean im no noob when it comes to the tatics of cs (was a cal-o,ugl-im) for 1.6 its just really annoying when you shoot a 3 round burt into the head and it hits them in the arm :chair:
 
Hit boxes are not broken in CS:S. Its either the server, or you're not the best at the game. Not every hit will register guys. :)
 
Its a combination of lagg, poor accuracy, and hitboxes
The hitboxes in CS:S (And this CAN depend on the server.) be at least 3-4inches ahead to even a game foot behind the players modal.
If you notice sometimes I for example can shoot people with a scout WHILIST running behind a wall and still nick them off.
from my screen it'd look like I smashed the bullet sideways into a wall and it hit the target.
Aswell you will notice blood with spray in different dicrections/areas from where you hit AND most noticable is the fact with guns like AWP/Spraying you'll notice when aiming STRAIGHT at a moving target you'll miss UNLESS you move YOUR aim a click ahead of them while they are moving and THEN it'll load them even tho its not directly pointed at them.
you MUST lead your shots.

Here is a video.
http://kotaku.com/208662/the-ugly-history-of-css-hitboxes

This is done on SP but will show how off sometimes they can be, AND how sometimes your shots can look 'epic' and why they must be lead.

This CAN also be due to bad rates aswell.
Try different rates - You will notice the boxes get closer and father depending on rate.
 
you MUST lead your shots.

Here is a video.
http://kotaku.com/208662/the-ugly-history-of-css-hitboxes

This is done on SP but will show how off sometimes they can be, AND how sometimes your shots can look 'epic' and why they must be lead.

This CAN also be due to bad rates aswell.
Try different rates - You will notice the boxes get closer and father depending on rate.

that video is very outdated, it doesn't work like that anymore. plus it was taken on a LAN which has 0 ping which is why it looks like its lead, because its supposed to have that lag compensation for when you're on a server and there is a bit of lag, which should bring the hitboxes back to the model.
however none of that matters now, because it isn't like that anymore..you can create a server and try it yourself.

the hitboxes lag behind the model, good luck finding out by how much every round
 
There's no reason to even worry about it, do what millions of online gamers have been doing for years....just adjust where you shoot at the target. It's simple. You do that, you'll start getting more kills and making less posts. There will always be connection issues from servers and clients, you just have to do your best to cope with it.
 
that video is very outdated, it doesn't work like that anymore. plus it was taken on a LAN which has 0 ping which is why it looks like its lead, because its supposed to have that lag compensation for when you're on a server and there is a bit of lag, which should bring the hitboxes back to the model.
however none of that matters now, because it isn't like that anymore..you can create a server and try it yourself.

the hitboxes lag behind the model, good luck finding out by how much every round
I know the vids out dated but the hitboxes have been the same for ages.
They are updated now, I believe its the MODAL you must hit - Not the box.
And this CAN be done the same way.
But this was a demo on hitboxes in general.
And was refered to the bit were I said it can depend on server and be in front OR behind.

Currently its NOT the boxes BUT the modal that MUST be hit.
But on occasion SOME servers ARE still like this due to bad hosting/crap rates.
And the vid was to show the actual wost of it.
Since a online server I knew before it got taken down was EXACTLY like this.
 

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