New Achievement Uses Ideas

Plays2

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May 3, 2008
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Hey, Ive been wondering of new ways of getting weapons other than the milestones.

So i thought: ''Oh wait, how about a shop were u can buy weapons and cosmetic items, and the money is earned with doing achievements and the more hard they are to get, the more money they are worth, and also they can be earned with your kills but u earn way less money with them for example: a very difficult achievement is worth like 40 000 TF points and 5 regular kills are worth like 2 TF points and the same skills but with headshots like 5 TF points and 10 kills in a single life its worth like 25 TF points and so on and so on... Also the more effective or used the weapons are, the more expensive they are''

So thats my idea, pls discuss if its good or bad, does it need fixing or should i e-mail it to valve, or if u have an other idea post below. :laugh:
 
This is ok... but people can still easily go on achievement servers.
 
Or, you'll get money when you kill someone.

Melee= More money (Backstab doesn't count)

Domination= Even MORE money
 
Interesting idea. I'd gladly take it over the stupid random drop system. Oh look I'll play for 3 weeks and still not have the thing I want most, making me frustrated and not want to play this game anymore.

Not a good business plan there, Valve.
 
I like it but the 40,000 for a hard achievement and 2 for a kill is a huge difference and we would need better ways for it and also would make the game more of a Mmorpg then it is now.
 
yeah i think this is actualy a really good idea, except i think that say the item could be worth about 500,000 TFpoints, and a kill gets you 1 oe 2 points, domination gets you 15 points extra alone with a kill, and acheivments get laosd of points like 40k or sumthing, like you said depending of difficulty, like if its kill a sniper 10 times then its 10k TFpoints, also once u aqquire 500,000TFpoints, then you unlock these items, once you unlock them, you need more points to actualy buy them, and that can be reletivly low, like 35k per item, maybe 500000TFpoints is too much to unlock, but sumthing that isnt too easy to get, and u can only use those points on a certain class, not general, but if its sumthing like 3 backstabs in 10 seconds then its worth 50k, stuff like that, valva can also set up more acheivments, including the obvios engy, and demo ( i think thats all thats left?) acheives n thats it, the random drop is crap, i had to go with a few friends to get the items but to be honest i dont use too many of i still use the regular mediguy( unless requested to use the kritz), i dont use the huntman cuz i suck at it lol, and i prefer the cloak and dagger, as usfel the dead ringer is, i prefer cloak and dagger

those are my 2 cents lol
 
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They would have to put out more achievements, or you would get the weapons from doing the achievements anyway. The cosmetics makes sense, though.
 
This is ok... but people can still easily go on achievement servers.

But i meant that valve could release less achievements, making you depend more on the ways u kill and how many kills u get on one life.

yeah i think this is actualy a really good idea, except i think that say the item could be worth about 500,000 TFpoints, and a kill gets you 1 oe 2 points, domination gets you 15 points extra alone with a kill, and acheivments get laosd of points like 40k or sumthing, like you said depending of difficulty, like if its kill a sniper 10 times then its 10k TFpoints, also once u aqquire 500,000TFpoints, then you unlock these items, once you unlock them, you need more points to actualy buy them, and that can be reletivly low, like 35k per item, maybe 500000TFpoints is too much to unlock, but sumthing that isnt too easy to get, and u can only use those points on a certain class, not general, but if its sumthing like 3 backstabs in 10 seconds then its worth 50k, stuff like that, valva can also set up more acheivments, including the obvios engy, and demo ( i think thats all thats left?) acheives n thats it, the random drop is crap, i had to go with a few friends to get the items but to be honest i dont use too many of i still use the regular mediguy( unless requested to use the kritz), i dont use the huntman cuz i suck at it lol, and i prefer the cloak and dagger, as usfel the dead ringer is, i prefer cloak and dagger

those are my 2 cents lol
Pretty good idea, i wanted to make a way that people would get weapons or other stuff other than achievement farming and just wait for a item to fall.

Also the expensive unlocking could work a lot, making u care less about doing achievements since they are suppose to be a lot harder, and making u care even more about farming ur kills or strategies for achieving them, also u could get more money by securing or achieving map objectives, like a regular headshot kill is worth 5 TF points and a intelligence cap by ur own would be worth 7 or 8 TF points and doing so but with a friend?s help your could get like 10 TF points.

And the cheap weapons would be way to easy to get a weapon,so how about that the unlock price to be a cheaper, like if u want the cloak and dagger u will have to pay like 15, 000 TF points instead of 30, 000 to unlock it, and then pay 500 or 650 TF points to actually buy it.
 
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Actually to any system people will find the easy way to get it... for that the random mode is the most acceptable one...it make it difficult and actually equal to anyone... the only thing that you need to do is play...
 

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