win chart

I would have to disagree with some. But other wise yes, "pretty much spot on".
 
Jo is the one who draws nerfnow, so he was really just linking to his own work :p
 
this is great. those who spawn as sniper when there are already 4 snipers should definitely see this.
 
Totally agree.... Now you guys know why I'm always yelling at my team on the servers =)

The only class rushes that really work are soldier rushes because you can't really go wrong with soldiers...
 
if the # snipers + # spies is > 4 then theres a problem. take this to heart everyone.
 
Everything is situational...

The only thing they have right is medics.
 
Funny, but the guy obviously hasn't really ever played defense if he says one engineer is all you need. Yes, I know he says 1 teleporter at level 3 is all you need, but if you get 3-4 good engineers with spaced out guns all on one point, you win defense, so long as the rest of the team isn't massive fail. It works especially well if the engis help each other build/rebuild. Uber take out half your guns? 15 seconds, they're back! Uber take out all your guns? 15 seconds and you have 2 level 3's, a minute more and you wouldn't tell anything even happened.
 
blah blah blah

If you look. this says "BLU Payload Guide"
not any other situations...

so yes....
situational situations are situational....

but for BLU Payload.. this is pretty much spot on ;)
 
Yes, this is very true. Also, I wish everyone would follow this.

teleporterpriority.png
 

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