Guesses at class updates

GingaNinja

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this threads a response to the news of the suggested upcomming soldier update.
take ur guesses at what new stuff will come out for the remaining un-updateds classes:soldier,demoman, and engie.
here are my guesses
soldier:replacing the shotgun im guessing either grenades or being able to throw the rockets from the rocket launcher making them act like the demomans pipebombs.
replacing the rocketlauncher im guessing is an improved rocket launcher with more ammo,less damage, but better rocket jumps.

Demoman:......i cant even guess...maybe for mele a molotove cocktail that explodes on contact :)

Engie:......all i can come up with for this is some sort of buildable shield that provides TEMP protection and uncloacks spys that pass its vicinity.
 
Homing missiles would be nice. As would some kind of proximity mines for Demo.

They should NEVER add grenades. The game is fine without them.
 
For engineer, I would think that instead of giving him weapons, maybe give you more options on improving your sentry, or changing, maybe 3 level 1 sentries (I love level ones) or 2 level 2's or 1 level 3 sentry, I don't know :P
 
hmmm just for fun il give 10k casino money to whoever can guess the soldiers update :)

That could be a long time. If it is next, then its probably going to be a few more months or so. Then another month to work out all the inevitable bugs that will appear, because Valve operates on the theory that, "You don't have to do the job right, you just fix it when people notice it and start complaining about it".
 
Im thinking for the engie something along the lines offffffffffffffff...

A Wrench(picture the one right now, that has 3 other wrenches that rotate around the one currently.) And it would be called the "Quick'er upper'". basically builds stuff in half the time it would normally take and upgrades 25% quicker(meaning 25% less metal) But it would heal 75% weaker.

As for Soldier, Im thinking that homing missiles are a good idea, or maybe go UT04 and do a buildup so you can do a triple rocket thing that shoots them, holding down the right mouse to cluster them up.
 
For soldier I am guessing a rocket launcher with two shots and next to no blast radius but about twice the damage, would reward accurate fire.

For the shotgun I am guessing something that does much more damage against targets in the air but half damage against targets on the ground.

For the shovel I have no idea.

I would hate homing missiles, would take no skill and turn the class into a spamming class.
 
For homing missiles maybe 25% less damage and needing to be "locked on" for 2-3 seconds?(keeping your crosshair on them for 2-3 seconds)
 
I think Soldier should get a Samus Aran/Metroid type thing that replaces all the weapons. He can alternate fire powerful missles that have a bit of a cooldown after each one, and shoot some weird beam type thing that looks like the Portal gun when it is shooting, but it does damage, high rate of fire, no ammo (cool down period) and low damage. And since it replaces his entire arm, he has no melee. The Soldier from the future.
 
I'm liking the idea of a multi-rocket launcher UT style with an extended loading time.

It's possible valve may do what they did with the spy & sniper and just replace the main and secondary weapons.
Shotgun - Ration packs anyone? (similar to the heavy's sandvich) i guess grenades would be an obvious alternative as well.
 
For the soldier,
instead of the rocket launcher, maybe like a rocket launcher that stuns the enemy temporarially, but no crit,
actually that being a critical hit.

Instead of shotgun, he could have a beefed up version of the snipers sub machine gun.

Instead of shovel, maybe he could have a first aid kit for himself or others.
 
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I would guess soldier would have an alternate rocket launcher that would do less damage (per rocket) and no rocket jump and able to fire at a faster rate without reload (bigger clip size i mean) I would call em screaming eagles.... and maybe increase his run speed a tad
 
That'll make those EAGLES SCREAM!!!

I was thinking something along the lines of a M14 for that, would fit the soldier well and if we used both my ideas it would reward people who used the normal rocket launcher. I think it would add a bit more depth to the soldier class.
 
For the engie, I've thought it would be cool to have a new SG based on offense more. Builds twice as fast, costs 200 metal, but can't be upgraded (i.e. stays level 1).
 
I posted this on another thread, The soldier will be next, the will give him for a rocket launcher, either faster rockets for less damage, or a WW2 era bazooka that has one shot, but can kill a heavy in that one shot, and takes forever to reload. Then they will give him WW2 era shotgun and shovel for replacements.
 

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