- Joined
- Apr 16, 2009
- Messages
- 828
Boot Camp AAR, 7/16/09, 2000 hrs central
Map set to boot camp training, ins_amrah
Attending
SCSwat - instructor
Air_nith
Dan.Walker
Gen-ig
Hunk
Leader Bean
Mr. Richfield
Pimp Daddy Smurf
Ratfire
Red_Clover
General Weapons use and basic small unit movement and tactics
Started with basic weapons training,
m249 from different positions, from the hip, ironsights, crouched, prone unsupported, prone supported and emplaced supported.
Primary reason this weapon exists is to produce casualties. Intended to put a lot of rounds downrange for suppression and damage. In INS if you’re taking fire you’re screen gets knocked around. Supressed!
4F’s Find – Fix – Flank – Finish
Find the target, fix or suppress the target, flank the target under suppression and finish the target off.
Hunk had to leave.
Pimp had to leave to fill the server
Mattharper3 made it to boot camp
Me made it to boot camp
Map reset a few times, this is why people need to be on time for boot camp
Switched to M203 training practicing distance measurement and target accuracy with the grenade launcher. Next, 203 training went to combat speed target acquisition under live fire conditions. Note there is a maximum range for the grenade launcher.
Next we went over a weapon review
FN FAL – made in Belgium, 7.62x51mm nato, originally designed as an intermediate cartridge rifle (between rifle and pistol) now it has a battle rifle round, this thing kicks like a mule. Hits like schoolbus vs bunny. Hard to aim, ironsight backsight is big. 20rnd magazine, only goes semi-auto.
SKS – 7.62x39mm soviet, same round the AK-47 uses. Hits very well. Has a longer barrel than the m-16 with high velocity and range. Cheap and accurate. In this game it hits really hard. Almost as good as the FN FAL for 1 shot.
SKU AK-74 – Purpose was the same as the AK-47, with a lighter gun. Short barrel, like the m4, so it isn’t able to build as much power behind the round. High rate of fire, but it’s pretty inaccurate at range.
M16/m4 – Decent weapon, small cartridge but does enough damage. Originally based off of the Armalite-10, 5.56 nato cardridge. Semi auto and 3 round burst, with m4 going to full auto. Long barrel allows for the projectile to have extreme velocity, does serious tissue damage.
It will not hit you in the finger and blow your head off. (SEE WHAT YOU MISS WHEN YOU DON’T COME!) I’m not even going to go into the turkey part.
Mossburg Shotgun – Semi automatic shotgun, no better weapon up close in CQB, If you end up being the engineer, you’re the point man for entering buildings.
M9 – 15 rounds, doesn’t drop, basically just a point and click weapon
Training ended with pistol practice on the pistol range.
Map set to boot camp training, ins_amrah
Attending
SCSwat - instructor
Air_nith
Dan.Walker
Gen-ig
Hunk
Leader Bean
Mr. Richfield
Pimp Daddy Smurf
Ratfire
Red_Clover
General Weapons use and basic small unit movement and tactics
Started with basic weapons training,
m249 from different positions, from the hip, ironsights, crouched, prone unsupported, prone supported and emplaced supported.
Primary reason this weapon exists is to produce casualties. Intended to put a lot of rounds downrange for suppression and damage. In INS if you’re taking fire you’re screen gets knocked around. Supressed!
4F’s Find – Fix – Flank – Finish
Find the target, fix or suppress the target, flank the target under suppression and finish the target off.
Hunk had to leave.
Pimp had to leave to fill the server
Mattharper3 made it to boot camp
Me made it to boot camp
Map reset a few times, this is why people need to be on time for boot camp
Switched to M203 training practicing distance measurement and target accuracy with the grenade launcher. Next, 203 training went to combat speed target acquisition under live fire conditions. Note there is a maximum range for the grenade launcher.
Next we went over a weapon review
FN FAL – made in Belgium, 7.62x51mm nato, originally designed as an intermediate cartridge rifle (between rifle and pistol) now it has a battle rifle round, this thing kicks like a mule. Hits like schoolbus vs bunny. Hard to aim, ironsight backsight is big. 20rnd magazine, only goes semi-auto.
SKS – 7.62x39mm soviet, same round the AK-47 uses. Hits very well. Has a longer barrel than the m-16 with high velocity and range. Cheap and accurate. In this game it hits really hard. Almost as good as the FN FAL for 1 shot.
SKU AK-74 – Purpose was the same as the AK-47, with a lighter gun. Short barrel, like the m4, so it isn’t able to build as much power behind the round. High rate of fire, but it’s pretty inaccurate at range.
M16/m4 – Decent weapon, small cartridge but does enough damage. Originally based off of the Armalite-10, 5.56 nato cardridge. Semi auto and 3 round burst, with m4 going to full auto. Long barrel allows for the projectile to have extreme velocity, does serious tissue damage.
It will not hit you in the finger and blow your head off. (SEE WHAT YOU MISS WHEN YOU DON’T COME!) I’m not even going to go into the turkey part.
Mossburg Shotgun – Semi automatic shotgun, no better weapon up close in CQB, If you end up being the engineer, you’re the point man for entering buildings.
M9 – 15 rounds, doesn’t drop, basically just a point and click weapon
Training ended with pistol practice on the pistol range.










