Force a Nature, or Scatter gun?

Joined
Jul 15, 2009
Messages
40
Yo guys, yall are awesome, and your opinions matter to me, and im just curious as to how many people actually prefer the scatter gun over the FaN. See, for me that push back is just too epic and useful, although i tend to have more streaks with the scattergun, the triple jump using FaN is too addictive, and i love the air, i guess thats why i put down the sandman after the first few rounds i got it. And 1 more question...do my fellow scouts use atomic punch or pistol? i use the punch cuz as a scout i like to attempt to do my job and actually focus on capturing points and intel. Someone was flaming me for not using the pistol, and i was just in shock at why someone would diss the atomic punch, IT PWNZ FACE! Lemme know what you guys use, and gimme some feedback, in return i give you an amv i made in about 12 min for tekkon kinkreet. enjoy.

[ame]http://www.youtube.com/watch?v=oRUFumMHbt4[/ame]
 
I never play Scout, but when I do I usually use the Scattergun, just because I know how much I hate getting FaN'd. I'm not hypocritical, so I wouldn't complain and then use it.

I also use the pistol because I mainly play 2fort, so the longer range shots in the sewers help.
I use the main bat cos sandman is fail.
 
I use all default items. Scattergun, because I hate being knocked back while double jumping. Regular bat because it allows me to be more "annoying" and harder to hit with double jump. Pistol because i can take out sentries and targets at long rage.
 
I stick with scatter-gun and pistol really, I'll use the sandman, but mostly just in PL maps.
Atomic punch is more of a gimmick really, pistol is far more useful. I'll admit that FaN and scatter gun can both be great weapons, but i'd rather have the scatter gun anyday.
 
Why do you want a weapon that carries a third of the ammo, is crap at anything more than point-blank, and worst of all, pushed the enemy out of your effective range?

All you get with the FaN is 10% more damage, that's it.

Stick with the scatgun
 
I use scattergun and pistol. But on BM there's little need for the FaN's extra jump ability, you can get anywhere very quickly and the extra 4 shots come in handy for chain kills.
 
so after reading your post your basically telling us all your trying to do is just be annoying as can be with a class that can be either tactical, or annoy, dependin on how you use it.

I will give the class credit, it is extremely useful in competition to kill the medic, if not that then distract him or his soldier buddy so the soldiers/demoman can do there jobs easier. But in pubs, especially when you get more that 10 people, this class is annoying, and just about useless. sure you might get a couple of kills here and there, but it's like being a spy that all you do is kill 1 of my teams 5 snipers. sure your annoying them, but are you really HELPING your team.
 
Both have their pros and cons. The FaN is a very good weapon...if you know how to aim, and only are looking for one target. The Scattergun is good if you don't have very good aim, OR if you are trying to kill more than one target. The pistol is essential for the FaN's success. I personally never use the Bonk! juice unless in competitions for one part of the map. The sandman is banned in competitive play, so i never use it.
 
I use default items because the ammo you have, the better... It's easier to kill a soldier from mid range that it is up close, same with pyro, etc
 
Why do you want a weapon that carries a third of the ammo, is crap at anything more than point-blank, and worst of all, pushed the enemy out of your effective range?

All you get with the FaN is 10% more damage, that's it.

Stick with the scatgun

There you go. It's not viable on a crowd of people. Love the mvp tho :)
 
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I vary excessively. I use the scattergun often, but use the FaN in circumstances that usually require me to get a triple jump. Or when I (rarely) use the sandman, I always use the FaN with it. Bottom line, I use the scattergun, but I like to mix it up and throw the FaN in a bit. ;)
 
well the only reason i use bonk is because i have experienced a lot of success with it on 2fort simply because sentries are annoying, and well, i use it to get past them and because of it, i have cap'd intel easier than without it. but as far as the scattergun is concerned i think i am gonna start using it more than the FaN, even though i can aim.
 
fan
sandman
pistol


i like to be really annoying on blackmesa. pyros are my favorite target. soldiers hurt me bad.
 
Scattergun all the way, FaN is for hit and run on 1 guy. Scattergun you can kill 4 people at a time.
 
Let me tell you a little story...

It was a tf2 competitive match, all scouts in competitive matches use the FAN. I as a heavy was hiding on top of a small battlement type wall isolated from my team. A scout ran up to me and shot me with the fan blowing me back off the wall behind the enemy heavy and medic allowing me to kill them. Just saying that blowback is not always useful.

Personally I use the scattergun, bonk, and the baseball bat.
 
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