- Joined
- Jun 25, 2009
- Messages
- 169
Okay, I used to admin servers before, and here are some recommendations from me on how to improve eGO servers.
Ordinarily, I would write a forty page treatise detailing the importance of certain aspects... but I'll keep my recommendations short for easy reading.
- Map rotations take too long,
1 hour is a very long time for a map, anybody who wanted to play on a certain map for that long will almost certainly go to the dedicated server.
My Suggestion
Make rotations 30 minutes, two rounds on attack-defense maps (i.e. one round of attacking, one round of defending for each team), or first to three on CP maps, whichever is longer.
- Remove Lazytown
Let's be frank, Lazytown isn't what I'd call an A-grade map. We don't really need a server dedicated to a map which is stalemate prone, takes too long to play, and really isn't much fun past the half-hour mark.
My Suggestion
Convert the Lazytown server into a custom map server, heck, make it a Turbine server if you'd like, at least turbine isn't as stalemate prone as 2fort. If you'd like, we could turn it into another rotation server.
- 3 Sniper/Spy Cap (maybe 4 engi cap)
Okay, I know I'm going to get a lot of flak for this recommendation, but implementing it is going to decrease the number of matches which descend into farce.
All too often I've seen teams with four, five snipers, guess what? They lose, and more often than not, those snipers and spies tend to be placed rock-bottom on the scoreboard.
I've observed several matches, and here's what I've noticed on a team with more than one sniper or spy: One particular sniper or spy is very good, he's usually up there in the leaderboard, top 5, top 3, around there. The other two snipers and spies are at the bottom, dragging their team down and being counterproductive as they attract attention to the good spy.
My Suggestion:
3 Sniper cap, 3 spy cap, 4 engi cap, simple as that
Ordinarily, I would write a forty page treatise detailing the importance of certain aspects... but I'll keep my recommendations short for easy reading.
- Map rotations take too long,
1 hour is a very long time for a map, anybody who wanted to play on a certain map for that long will almost certainly go to the dedicated server.
My Suggestion
Make rotations 30 minutes, two rounds on attack-defense maps (i.e. one round of attacking, one round of defending for each team), or first to three on CP maps, whichever is longer.
- Remove Lazytown
Let's be frank, Lazytown isn't what I'd call an A-grade map. We don't really need a server dedicated to a map which is stalemate prone, takes too long to play, and really isn't much fun past the half-hour mark.
My Suggestion
Convert the Lazytown server into a custom map server, heck, make it a Turbine server if you'd like, at least turbine isn't as stalemate prone as 2fort. If you'd like, we could turn it into another rotation server.
- 3 Sniper/Spy Cap (maybe 4 engi cap)
Okay, I know I'm going to get a lot of flak for this recommendation, but implementing it is going to decrease the number of matches which descend into farce.
All too often I've seen teams with four, five snipers, guess what? They lose, and more often than not, those snipers and spies tend to be placed rock-bottom on the scoreboard.
I've observed several matches, and here's what I've noticed on a team with more than one sniper or spy: One particular sniper or spy is very good, he's usually up there in the leaderboard, top 5, top 3, around there. The other two snipers and spies are at the bottom, dragging their team down and being counterproductive as they attract attention to the good spy.
My Suggestion:
3 Sniper cap, 3 spy cap, 4 engi cap, simple as that




















It could run custom or stock maps, or a combination of both

