Fallout 3

Hey Kunai, I'm trying to find the weapon mods for those guns but I can't find them. Could you link the DL locations for us? I found the armor. just not the weapons.
 
Here's some links to a great mod that changes animation for holding/idling with weapons. Also below are a few of WH40K weapons.

Fallout 3 Re-animated (MUST GET!)

Warhammer 40K Boltguns, scoped/unscoped

Warhammer 40K Chainswords

Warhammer 40K Bolt-pistols scoped/unscoped & Plasma gun and Pistol

WARNING: These weapons are slightly overpowered!

EDIT: They may require Operation Anchorage. Read the description of the respective mod for more information.

EDIT2: LINKS FIXED. I forgot to check them after copying and pasting.
 
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Personally I love both 40k and the fallout universe too much to mix them together, it just doesnt seem right.
 
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Links fixed! There's also a mod on Falloutnexus that shifts the 3rd person camera angle a bit so it can be an actual "third person shooter". If anyone wants it, I'll post it here.
 
!!!WARNING!!! EXPLICIT LYRICS AFTER CREDITS !!!WARNING!!!
[ame="http://www.youtube.com/watch?v=kB-5wlJTDRo"]Rise of the Plasma Grenade![/ame]
 
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Wow Kunai your character looks bigger than the super mutants.
I'll post my character soon... :laugh:
 
Wow Kunai your character looks bigger than the super mutants.
I'll post my character soon... :laugh:

It's the armour, lol. My character would be a midget compared to a real Space Marine.
 
It's the armour, lol. My character would be a midget compared to a real Space Marine.

That's kind of obvious to anyone who knows anything about Space Marine. Almost EVERYONE is a midget compared to a Space Marine. By the way, making a new character. Changed too many mods to keep the old one.
 
I had to be the downer... but space marines are only supposed to be about 7-8 feet tall. The armor adds about another foot. Men that were large before becoming the chosen are usually said to be around 9 feet. And yes, they would dwarf a normal man, but we're not talking like 12-15 feet tall. There width and bulk is what makes them seem so large. If you've seen images of them without armor, they look like regular body builders, just a little taller. The major difference is what's going on inside their bodies, not outside. Orks are usually just as large, if not larger, and nearly always heavier.
 
...the weirdest glitch happened, after I installed those weapons, the armor, and FO3 re-animated, doors just stopped working for me. A door that once would have taken me out of Vault 101 now does nothing. Also, if I create a new game, I never get the dialog boxes...any ideas?
Mods are the weapon mods earlier mentioned, FO3 re-animated, the W40k armor mod earlier mentioned, the UPP(although that worked), nano suit(also worked), Chainsword (re-animated messed it up), and the beta for featherfoot's Black Mesa(worked)
 
Addictive Custom Mods

This is my female character that I made for the first time. I named her Alice, she's pretty awesome looking after I added in a couple female mods like body replacements and hair mods. Dogmeat has his own armor and storage pack which helps me gather more weapons and armor from enemies. :drool:

Base Stats are 7 Str, 9 Agi, 5 End, 5 Char, 5 Int, 1 Lck
Tag skills are Explosives, Repair, and Small Guns
(After maxing the 3 tag skills, I got Medicine, Sneak, and Melee in that order; Science I kept at 50)

Favorite weapons are the Desert Eagle, Katana, and Bottlecap mines. Also the Assault rifles in the game I replaced them with M4s because it seemed more appropriate. With 5 points in Charisma I pass a decent amount of speech checks, along with Glamorous mentats in times I need them. As long as I am in sneak mode I can get Criticals very easily, but the only thing I miss having Luck is the Mysterious Stranger perk.

The DLCs I have are Broken Steel, Anchorage, and the Pitt. With Broken Steel the base stats don't matter as much since you can get all them maxed to 10 around level 30 with the Max Perk.

I don't have lock pick skills, but the kicker is I have the "Explosive Entry" mod which allows me to blow the locks using grenades and mines depending on my Explosive skill. I'm also using the Enclave commander mod, but only for a few features like Air Support, and sleeping inside the transport. You can get all these mods at Fallout 3 Nexus website. Just make sure you read all the details and backup your files in case you mess up. DK_Bullet time is also a must get mod, if you ever played Max Payne it uses the same system. Basically it gives the matrix effect for those who aren't familiar with the Max Payne series.

Recommended Mods: Umpa, Explosive Entry, Ultimate Perk Pack, Reanimated, and DK_Bullet Time.

Here are the pictures I promised... :laugh:

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Mini Nukes to explosively enter a small box...I think that would destroy the contents...
 
Mini Nukes to explosively enter a small box...I think that would destroy the contents...

Yeah I would assume so, that's why I never use them to open anything. There's different settings to the mod so you can select whether you want the realism or custom options. I believe the realism settings has a chance of contents being destroyed if you use something as strong as a mini nuke. On the other hand you do get exp. My favorites to use are mines, I save the best for hurling at enemies.
 
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