I found out my best FAN scout counter.

Have you been playing tf2 lately? Every scout I encounter has the FaN, and i'd say its quite effective. Getting 2 shot as a pyro ftl. They should have never added the 10% damage.

I hardly see any comp players using the fan.

Speaking as someone who 2 shots a pyro with the scatgun....

I dominated the center of turbine yesterday with the scatgun, enemy FaN scouts had no chance.

[ame]http://www.youtube.com/watch?v=mpHLEm9-0bg[/ame]
 
Fan is so overpowered its not even funny. AND it knocks you back. I get like 150 damage taken out of me in 2 shots. Its so annoying.

When I'm dealing with FaN scouts, I usually just attack like I normally would if I was facing a scout with the regular scatter gun. And I always stay on the offensive. I never go to defense or Im done for.
 
FaN is lame, but I get a good feeling knowing most of the scouts won't be able to take out the other 4 people behind me. Hit and Run. Teamfortress is a team based game for a reason.

haha so true, so the scout can take me when i'm a lone medic but what about my heavy with natascha? most of the time as a medic you shouldn't be alone rely more on your team.
 
the FaN does WAYYYY too much damage to also have a knockback

get hit by a scout with FaN as a heavy and having them run off to reload just to come back to finish you off is sad

It's really the only thing that makes me wanna use natasha, which sucks because natasha isnt really that good in most other situations
 
Damage Spread. The fan does it without.

The chance of you NOT 2HKOing a pyro with the scatgun is so low it's near-insignificant, even if it doesn't kill him, even a pistol can finish him off.

Also, the FaN pushes enemies out of your killzone anyway,
 
If I can't take them down with Soldier and/or they take me down with a crit-shot straight to the face I have no reason to li.. play. So I quit and do something constructive, like bang my head against a wall and invent swear words.
 
/reastart thread

I think it is relatively balanced. I use it when I play as scout but I am not a very good scout. I generally just switch to scout to bonk ubers at the start of a round with the base ball.
 
I switched back to Scattergun for a while and I do about as well as I did with the FAN, to be honest.

I do miss triple jumping, though.
 
I've been using FaN quite a bit in gravelpit as of late, honestly it works very well for me.
I just can't get enough of the one-two hit combo, the upfront damage on it is just crazy.
Plus I can use the kickback mechanic for a sort of 'double jump' since I prefer the stunbat which disables that feature.
 
FAN isn't that overpowered, and the blutsauger really is a good counter to it unless you're laggy.

I do have a general gripe related to the FAN though. Valve should never have added any slowdowns, knockbacks or speedups after the compression blast. That was the last time the game was really well balanced.
 
FAN isn't that overpowered, and the blutsauger really is a good counter to it unless you're laggy.

I do have a general gripe related to the FAN though. Valve should never have added any slowdowns, knockbacks or speedups after the compression blast. That was the last time the game was really well balanced.

I don't like the speed changes/ knockback effects either
 
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