Hey thanks Ramp, your help has been invaluable. Phew I'll start listing things I fixed and discussing the other suggestions you mentioned.
Items Fixed
- The jump rope. I would start it up and after 10 seconds or so I hit stop, but it kept on going. Crash when stop button spammed
- In the obstacle course, right side no exit
- exit the doors to the left of disco and look on the ground near the sides you can see underneath the map.
- could not get the songs to play in the disco
- flickering glass
- T would spawn outside of the cells near the armory.
- Pool area it's possible to just jump over the side
- Kill rooms fixed
The revolving doors by the front can easily be blocked...Maybe make it so by blocking it you lose health?
I don't think I'll put in blocking damage. They are currently a novelty and less than functional but look nice. I could speed it up and add some "motovational damage", I'll playtest it and see how it goes.
In the obstacle course up top with the small moving platforms frankly the wall is to short...causes a rebellion to be way to easy.
That was the purpose for that wall, I'm designing as many areas as possible to punish CTs for not paying attention. In playtesting I'll take a look and see if it's overly easy but I think it's more than fair. Similar to walking out of the obstacle course and knifing a CT.
obstacle course, jump onto a platform and fall but you will just keep falling off over and over.
I'll try making the platform bigger. Using your arrow keys as you fall to move backwards works as well.
Frankly the armory is way to easy to get into.
I was debating if I should make it that open. Like I mentioned before CTs need to pay attention or they get punished by being killed. I think this map is open enough that the armory should be easy to get into to compensate.
In several place I get massive fps drops.
I'll optimize once the map is done but if you could briefly list the locations it would be greatly appreciated. Frazar mentioned problems with that as well.
One more suggestion,Are there solitary rooms?
Currently one solitary and one kill room. I didn't make it for the initial release but it's there now.