Mapping Questions.

Cheongshim

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Joined
Dec 7, 2008
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143
Hey guys. I just starting getting interested in this and still have a few questions. The first of these is, how do you create flags? Secondly i was wondering how you create objects to be bombed like in strand (how would you create tnt dumps). Any help on this subject would be greatly appreciated.

-Thanks Cheongshim.
 
Are you talking about flags like flagpoles with a country's flag on top, or flags like entity flags?

Also, can you give a little more information as to what game strand is on, and what the tnt dump is like?
 
dod_control_point for the flags, this is a point entity. Requires dod_capture_area or dod_bomb_target to properly capture. These also require Unique IDs (its a field under its properties) to work correctly. Multiple capture areas with the same Unique ID will cause your map to fail during game play and not work as expected.

dod_control_point_master is a point entity. Your map will require one and only one of these.

dod_capture_area for the capture zone, this is a brush based entity. So make a brush with the trigger texture, tie to entity (Ctrl + T) then go to list and select dod_capture_area and press apply. You have to set this capture zone to the respective dod_control_point.

dod_bomb_target, this is a point entity. You set the Target CP field to the respective dod_capture_area.

dod_bomb_dispenser for the bomb dispenser, this is a brush based entity. So make a brush with the trigger texture, tie to entity (Ctrl + T) then go to list and select dod_bomb_dispenser and press apply.
 

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