Let's help test 2Fort Revamp

DRaGZ

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We all know that the 2Fort servers are amongst the most popular of the eGO servers, so it shouldn't hurt traffic too much if one of them tries testing out this nifty 2Fort Revamp map by Terr.

http://www.fpsbanana.com/maps/101457
http://forums.steampowered.com/forums/showthread.php?t=910041

From what I've experienced, it's a pretty nifty map, and it make 2Fort a lot more refreshing, especially because of all the alternate routes that are now available, which makes the sewer slightly more viable and rewards aggression. Not to mention, it fixes all the imbalance bugs that were very annoying (can see under BLU battlements shield, can't jump over dispenser on BLU said, etc.)

What do you guys think? Download it and see it for yourselves.

He's also continually updating it, so stay tuned.

EDIT: The next beta of the map he is doing will allow a one-way route straight from spiral into the sewer, which makes a pretty good incentive to try to take control of the enemy sewer/protect your own sewer.
 
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This map looks fairly interesting...I would like to play it on eGO servers one day if possible...
 
From the map screenies the stuff that he added look VERY out of place. They may help the map be more "balanced" but people will be like "wtf....isn't this 2fort? *disconnects*".
 
might be worth giving it a playtest on an event night and get people to rate whether its worth it

then again, are there any servers which have this as 24/7 or are in the rotation already?
 
I don't see many new "routes" and changes. All I see is 2fort: Spy Edition. Lots of nooks and barrels to hide behind. I dont know that I like that they changed the stairway in the courtyard or blocked off a viable sentry position.

I'd be willing to give it a try though.
 
I don't see many new "routes" and changes. All I see is 2fort: Spy Edition. Lots of nooks and barrels to hide behind. I dont know that I like that they changed the stairway in the courtyard or blocked off a viable sentry position.

I'd be willing to give it a try though.

Agree.

And it's making 2fort too easy to attack and too hard to defend.

I mean stairs from water leading up to bridge?

And health on the grate for rocket jumpers?

Far too easy to attack. We wouldn't want 6 engineers to cover the far too many base entrances.
 
Why not try this instead because its less of a change and Less of a turtle map ---->http://www.fpsbanana.com/maps/99733. This is a Cp_2fort with way less of a change but its a whole nother gamestyle. Also it isnt a 5 Cap map its a 2 cap map to where Blu attacks and Red defense.

Just my 2 cents = )
 
No, No, No, No, No. I hate how people have edited maps that valve gave us. I mean, yes, some might do good. Although, do you think, if somebody came and hacked your favourite map and changed alot? It's like taking Dustbowl, and adding extra buildings or something. 2fort is fine as it is imo, and tbh. How many servers are full with these maps, compared to the amount with the normal 2fort. It's because people love the original. Sorry if this is a "/rage" post but this kinda crap annoys me, if people wanna get into mapping, I say throw them into the deep end, so they can learn how to use it themselves. Learn what everything does. It's how I did it, and I know I'm all the better for it.

/rant
 
The basic layout of 2fort is classic and needs no changes. The current TF2 2fort map only needs streamlining. All the obstacles and sticky corners and ledges need to be eliminated, and the blu and red battlements need to be equalized. That's pretty much it. Since those changes are perceived as small, it seems unlikely that we'll ever see a properly revamped 2fort.
 
Eh, I think people would rather stick with what they know. 2fort dosen't need that big of changes.
 
All map suggestions should be sent to a TF2 Adivsor or Division Leader.
 
The basic layout of 2fort is classic and needs no changes. The current TF2 2fort map only needs streamlining. All the obstacles and sticky corners and ledges need to be eliminated, and the blu and red battlements need to be equalized. That's pretty much it. Since those changes are perceived as small, it seems unlikely that we'll ever see a properly revamped 2fort.

This.
 
So it is true that nobody likes change :)

I love 2fort, only map I play.

I will reserve my opinion until I give this a try.
 
I think the fact that it's hard to defend but easier to attack encourages a more aggressive stance, which is what 2Fort could really use. It'd be kinda like how Turbine works.

The changes seem to boost classes that already had good movement options, help out those that really didn't, but still makes Engies and Heavies very important presences.

But I guess I'm in the minority here.
 
I think the fact that it's hard to defend but easier to attack encourages a more aggressive stance, which is what 2Fort could really use. It'd be kinda like how Turbine works.

The changes seem to boost classes that already had good movement options, help out those that really didn't, but still makes Engies and Heavies very important presences.

But I guess I'm in the minority here.


See I hate Turbine a whole lot. More than you can imagine. I think it should be a CP map. I also think many CP maps should be CTF maps. If 2fort became more like turbine, I would never play TF2 again.
 
See I hate Turbine a whole lot. More than you can imagine. I think it should be a CP map. I also think many CP maps should be CTF maps. If 2fort became more like turbine, I would never play TF2 again.

Really? I love Turbine. Turbine is awesome.
 

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