
It doesn't really make sense to have the crit buff, think about it, after at eam caps the intel once, it's like giving EVERYONE on the team a critzer buff, without the downside of have a vulnerabile medic to defend.
All one side has to do is place a soldier medic in the intelroom after the first cap, and it turns what was a minor advantage into a complete steamroll.
Basically, I'm in favor of retaining the crit buff, but for five seconds instead of 10.
Should be the other way around. If you cap, the other team gets crits. Chances are if your team is able to cap the flag, the other team needs a helping hand to get back in the game.