My Review of the Falcon

Artinz

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May 28, 2009
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Ok, I know a few people have been asking me to review this peice of gaming gear, and I finally decided to do it. I got the White Limited Edition Bundle (Model 4904 of 5000 if anyone cares) with the pistol grip. Here is my honest opinion of the thing:

Table of Contents:
1. Use in Solo Gameplay/Gaming Immersion
2. Use in Competitive Gaming
3. Hardware (How the thing is built)
4. Summary

1. Use in Solo Gameplay/Gaming Immersion
This is where the Falcon really shines. The gaming forces are superb, with the exception of the avatar forces. Thats the only force I could deal with being full, the avatar forces are insanely wierd. For example, if you hit a wall with them at full, the grip would jump out of your hand, which shows how powerful this controller is. The other forces however were awesome, especially the recoil. The game that I was playing was Half-Life 2 (More specifically Haptics-Life 2, which is the Falcon mod for Half-Life 2), and this is where I learned why automatic weapons are more accurate in short, controlled bursts. It felt like I was firing a real gun (I mean it didn't have the kick of a .44 magnum, but it was strong. For those wondering, yes I have fired a .44 magnun, and I hit myself in the face with it)

Anyways, back to the gameplay. Getting shot was a very strange feeling, like in the video that Novint made, you could turn on a dime, because you knew exactly where the hits were coming from. Which brings me to my next point, turning and aiming. Turning and aiming are very different from a mouse. For example, turning with a mouse keeps the same speed as constant to how fast you move the mouse. The Falcon however, turns slowly in the middle, but when you get to the edges, it's hard to control.

For the intended purposes in gaming immerison, it excels. With headphones on, you could barely tell what was real or not, with the recoil, and the fact that you were holding a gun's grip instead of a mouse. It's very well suited to solo gaming, if you are looking for a truly realistic gaming experience.
Use in Solo Gameplay/Gaming Immersion Rating - 10

2. Use in Competitive Gaming
Now, Novint is convinced that the Falcon is just as good, or better than a mouse for competitive gaming. I do not agree. My testing in competitive gaming was in TF2, just on our servers. I played with no forces except the shot directions forces, as said by Novint is the reason why it is superior to a mouse. Now, that was very useful in itself, but it does not compensate for the other inferiorities of the Falcon. For example, when you are running in Dustbowl from your spawn to the "forward base" before the second point, there are times where you can take your hand off the mouse because you only need WASD to run. With the Falcon, if you do that, you look straight down and become very vulnerable.

The Falcon takes a lot of time to get used to, especially because of the strange turning and aiming methods that I mentioned earlier, but after a while (around 5 hours), I began to get better with it, but still not to the point where I would use it in a competitive leauge. Strangely, Scout was the easiest to play with it, I expect because the faster running went well with the faster aiming of the Falcon. I do not recommend using the Falcon with classes that use secondary fire a lot (namely Demos and Heavies) because the alternate buttons are kind of awkward to reach. If you hotkey the secondary fire to another key on your keyboard, then using it should be fine.

This is a category that I'm very mixed about. It's a new experience, and it definitely brings something to the competitive table, but not much.
Use in Competitive Gaming Rating - 6

3. Hardware
DSC01362-1.jpg

The picture shows the main Falcon controller, then (from left to right) the standard ball grip, limited edition ball grip, and the pistol grip. The main body is very sturdy and well built. It doesn't shake or wobble when you use it, and the Falcon can last during long gaming sessions, assuming your arm doesn't get tired. The controller can put out a lot of force, especially with recoil and vehicles, you know when something is happening. And this thing is built to last, I doubt it will ever break.

The standard grips do what they are supposed to, they allow you to control the Falcon, but they are very uncomfortable, as there is no rest for your hand. That is why I mostly only use the pistol grip, which is very comfortable, because it supports your hand. It feels like a real gun does, and I'm very pleased with it.

Overall, I very much like the hardware of the controller, it's very well built, and meets its uses.
Hardware Rating - 10

4. Summary
The Falcon as a whole, is an extraordinary piece of equipment, one that I'm glad I have the chance to use. It is very advanced for a personal gaming controller, and I feel that it will lead the way for more advanced technology. It is a must for a hardcore gamer that is looking for extreme realism, but for the average gamer, save your money. It takes a while to get used to, but once you do, it will amaze you.
Overall Falcon Rating - 8.7

Would I Recommend the Falcon to a Friend? No
The Falcon is only needed for hardcore gamers looking for the ultimate immersion into a game, not for the average gamer just looking for some more entertainment.

Well, thanks for reading my review (if you read the whole thing, that is, lol), and I am open to any feedback you have on it.
 
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I wouldn't go as far as saying that our servers are "competitive", but interesting nonetheless.
 
I wouldn't go as far as saying that our servers are "competitive", but interesting nonetheless.
I wasn't calling them competitive, but more of the fact that its nowhere near as useful when you actually play against enemies that can think.
 
I wasn't calling them competitive, but more of the fact that its nowhere near as useful when you actually play against enemies that can think.
Yeah, but you still shouldn't say competetive. Competetive is generally classfied by everyone as leagues where you have teams etc. Will get a lot of people confused.
 
Cut, it just goes to show that even if the people you playing with aren't that good, you still are disadvantaged.
 
I completely agree, I have great fun with mine in single player games but I don't even use it now for playing tf2, I preform way better with my mouse. I did do a bit better with the scout but not enough to use it all the time. Penumbra overture was very amazing with the falcon, very immersive.
 
I'm going to buy one anyway. I WILL BUY ONE! WHATEVER IT TAKES!!! WWRAAARRRGGHH!!!
 
I feel like if I ever got one, I would only use it for single player games.

Quick Question: How does it connect to your computer? USB?
 
This is a well written review, thank you for writing it. I want to feel it in person before I really decide if I want it or not. Maybe I'll get one later, when more games embrace it and when they fix up a few of the issues you mentioned.
 
I would respectfully disagree with your bit about competitive gaming. I myself use a falcon, and after having it about a month and a half now i find it is actually better than a mouse. I can play demoman better than ever with the falcon, but if i switch back to a mouse i am pretty bad. The secondary fire is not hard to use at all once you get used to it, just have to make sure you bound it to a button on the falcon that is comfortable to your thumb. If you keep using it, and get through the tough part, you will actually become better with it than a mouse. I also use recoil even when playing competitively, and constantly have a 4-1 kill to death ratio. I find that the recoil can be easily adapted to, and it makes it all the more fun. Why get a force feedback controller if you are going to always use it without the recoil? That just doesnt make sense to me. So once you get used to the recoil, you can do jsut as well, if not better than a mouse...i know i do =] Anyways, just thought id give a little insight on my experience.
 
By the way, i use it every day. Now that i have had it for over a month i cant even imagine tf2 with a mouse. I am very saddened that many of you cant see using it competitively, or in multiplayer online games. As i said, once u get used to it you will perform better than with a mouse, even with the recoil.I also cant imagine paying all that money for force feedback if you aren't even using the recoil lol.
 
By the way, i use it every day. Now that i have had it for over a month i cant even imagine tf2 with a mouse. I am very saddened that many of you cant see using it competitively, or in multiplayer online games. As i said, once u get used to it you will perform better than with a mouse, even with the recoil.I also cant imagine paying all that money for force feedback if you aren't even using the recoil lol.
I really like the froce feedback, but only when I really want to get into the game. In TF2, I almost had a seizure using recoil with the pyro, same with the heavy. I just don't want to further hinder myself in competitve gaming.
 
I agree with the most things you said, but the Pistol Grip gets really uncomfortable after 2-3 hours of constant use. (Played through Half-Life 2 with it)
 
I have to say I would probably never use a mouse in a game again as long as that is supported if for nothing other than the novelty. I wish there was a way to get one other than by chance or by just paying for one. I can't even pay my bills, let alone afford one of those, however much I want one. I'd gladly do anything to get one. You know those Klondike commercials? Yeah, thats nothing.

First thing I would do when I got one: 24 hour marathon. Every game I could beat that is supported would be demolished. As well as lots, and lots of TF2. After that... probably a custom graphic or 2 would be applied to the actual module. Gotta have nice looking custom components.
 
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