- Joined
- Jul 31, 2009
- Messages
- 4,757
Alright, so I am in the process of making a campaign and I have gotten the first level done now (just basic geometry and textures, I'll add props and stuff in after I get the next step working). Now, I am having a problem where no matter what I do the nav does not seem to work. Here are the steps I take.
1. nav_mark_walkable
2. nav_generate_incremental (once does it for the whole map, its my first map in L4D so its fairly small, its medium length but all kind of centered around a small area if you know what I mean)
3. make an area near my weapons mark PLAYERSTART (or whatever)
4. make the saferoom mark CHECKPOINT (more levels to come)
5. make area around start mark EMPTY
6. nav_save
when I re-run the map I still get nav error map is unplayable, and there are no wandering zombies when I still had the panic event in (took it out along with ladders to remove all possible causes of the error) the panic zombies would spawn but they would just stand there wherever they spawned, until I got within range of them, they would basically be wandering zombies that spawned in one are in large amounts. The AI bots can follow me all through the level and special infected seem to have no problems. Am I missing something? What do I do, this is the 8th forum I've posted on, I'm desperate at this point I have been having the problem for about a month (I gave up completely on it for about two weeks and went back to making Faceposer scenes). So basically I went from this
to this :confused1: to this :O to this
to this :scared: to this:cursing: to this :facewall: and finally to this :crying: in about a week. Thanks in advance for your help!
EDIT: I got the nav_analyze needed error but it didn't help when I performed a nav_analyze, just throwing that out there.
EDIT2: I did the nav_trouble_report think thats supposed to highlight trouble areas and it highlighted everything -_-
1. nav_mark_walkable
2. nav_generate_incremental (once does it for the whole map, its my first map in L4D so its fairly small, its medium length but all kind of centered around a small area if you know what I mean)
3. make an area near my weapons mark PLAYERSTART (or whatever)
4. make the saferoom mark CHECKPOINT (more levels to come)
5. make area around start mark EMPTY
6. nav_save
when I re-run the map I still get nav error map is unplayable, and there are no wandering zombies when I still had the panic event in (took it out along with ladders to remove all possible causes of the error) the panic zombies would spawn but they would just stand there wherever they spawned, until I got within range of them, they would basically be wandering zombies that spawned in one are in large amounts. The AI bots can follow me all through the level and special infected seem to have no problems. Am I missing something? What do I do, this is the 8th forum I've posted on, I'm desperate at this point I have been having the problem for about a month (I gave up completely on it for about two weeks and went back to making Faceposer scenes). So basically I went from this
to this :confused1: to this :O to this
to this :scared: to this:cursing: to this :facewall: and finally to this :crying: in about a week. Thanks in advance for your help!EDIT: I got the nav_analyze needed error but it didn't help when I performed a nav_analyze, just throwing that out there.
EDIT2: I did the nav_trouble_report think thats supposed to highlight trouble areas and it highlighted everything -_-
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