Over the past two months I have gone through some pretty bipolar mood swings making my map but in the process I've learned a couple hard lessons. List yours as well!
1. Entity Origins: If they are outside the map they will cause your map to leak.
2. Model Textures on Brushes: Doing so will cause textures to flicker
3. Func_Detail is your friend: Learn to optimize correctly or spend 12+ hours compiling your map.
4. Proper Unit Sizing: If you don't set your brush sizes to multiples of 8 prepare to spend hours rearranging your map
1. Entity Origins: If they are outside the map they will cause your map to leak.
2. Model Textures on Brushes: Doing so will cause textures to flicker
3. Func_Detail is your friend: Learn to optimize correctly or spend 12+ hours compiling your map.
4. Proper Unit Sizing: If you don't set your brush sizes to multiples of 8 prepare to spend hours rearranging your map










