List Source SDK Tips You Found Out the Hard Way

PhaseXero

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Jun 16, 2009
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Over the past two months I have gone through some pretty bipolar mood swings making my map but in the process I've learned a couple hard lessons. List yours as well!

1. Entity Origins: If they are outside the map they will cause your map to leak.
2. Model Textures on Brushes: Doing so will cause textures to flicker
3. Func_Detail is your friend: Learn to optimize correctly or spend 12+ hours compiling your map.
4. Proper Unit Sizing: If you don't set your brush sizes to multiples of 8 prepare to spend hours rearranging your map
 
Entity origins cause leaks when outside the map O_O. Theres my leak! Thanks man!
 
Entity origins cause leaks when outside the map O_O. Theres my leak! Thanks man!

That took me 2 or 3 frustrating hours to figure out. Glad it helped someone.

5) If anyone has problems with buttons moving funnily as well it's probably the origin. You can find the origin by enabling helpers in the "view menu" and it shows up as a circle on your gridmaps.
 
You could figure most of those things out if you spent a couple hours reading a bunch of mapping tutorials before you started mapping. That is what I did, and it didn't take too long for me to get rolling well.

If I had to say anything I would say its optimizing, it seems intimidating but its really not and its the most important thing.
 

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