INS eGO Map

the only thing i would really say to add is a couple things in all the open corners.. i know sneaky shooters like myself love our dark corners to ak/m4 snipe.. Otherwise its an amazing looking map.. keep op the great work acid
 
Map Updates

I have some new screenshots :D

www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta0000.jpg
www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta0001.jpg
www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta0002.jpg
www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta0003.jpg
www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta0004.jpg
www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta0005.jpg
www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta0006.jpg

Sorry these are all links. I couldn't get the IMG code to work on these location.

Other Infomation.

I'm working on the lighting currently. The objectives are coming along.

I'm also fixing a spawning issue which im getting help from insmod.org
 
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Can't wait to test it out!
I always get "giddy like a school girl" when a new, user created, map is soon available. I look forward to playing it! Thanks for using your time to do this.
 
Yeah when do you think we will be able to give it a test run? Its looking good, cant wait to see the final look.
 
Objective Data:

Four total: Alpha, Bravo, Charlie, Delta

Alpha: M1A2 Tank
Starting control: US Forces
Cap Time: 15

Bravo: Insurgent BMP
Starting Control: US Forces
Cap Time: 15

Charlie: City Outskirts
Starting Control: Iragi Insurgents
Cap Time: 15

Delta: Vehicle Run
Starting Control: Iragi Insurgents
Cap Time 15

Gametype: Firefight (Objectives can be captured in any order.)
 
Now this is what i have always been wanting to help and be part off! im joining the group as my brain is throwing up ideas of maps that i want for events!!

I will need help to setup my maching with the map making and start to practice my map skills so i can get started in helping out..

So ya.. the reason its all bright like that is because of lighting correct?
 
Lighting Efftects Start and soon beta release!

I have a small portion of the map compiled with natural lighting. Go ahead and try to apply this to the rest of the map and you can see how much better it looks :)

http://www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta2_lighttest0000.jpg

In the next few days I hope i can at least get my first beta version out. This beta wont have lighting effects, full lighting effects will come in beta2 or beta3.

I enjoy reading your guy's comments. They inspire me :D.
 
I have a small portion of the map compiled with natural lighting. Go ahead and try to apply this to the rest of the map and you can see how much better it looks :)

http://www.acidgreenmaps.com/inspics/ins_sunrise_a1_beta2_lighttest0000.jpg

In the next few days I hope i can at least get my first beta version out. This beta wont have lighting effects, full lighting effects will come in beta2 or beta3.

I enjoy reading your guy's comments. They inspire me :D.

Im kinda lazy to read the tutorial but i want to setup the map editor in my PC you think you can help me out.. ?

I want to put my ideas in maps already..
 
drunken you lazy sod its only reading one paragraph! lol
acid looks great cant wait for the beta to be put on the scrim server
 
yo man, thats one sick map you got there. Keep updating us on your developement of the map.
good luck
 
Some parts look a little too claustrophobic, but it seems like a really solid map.

I'll help out any way I can, if you need me (probably not; you already have half our division clamoring to throw in their 2 cents!)
 
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