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- Apr 28, 2008
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Alright folks, here's the official ruling about teleporters for those of you who cannot see the Q&A section:
As far as other buildings in spawn:
So building in spawn where it is allowed by the map default is fine EXCEPT for teleporter exits. They are never allowed in spawn. If that is found please w/k/b the griefing engineer as needed.
For admins you will find two Q&A threads about this topic here and here.
After discussions with both ATs and Leadership the decision has been made to prohibit teleport exits in spawn. While there are obviously some legitimate situations where one would build a "reverse" teleporter, such as from intel to spawn in 2Fort, we simply need to politely ask those engineers to move their teleporters outside of spawn. This will be a warn/kick/ban offense.
Secondly, there is no reason at all to issue a warning to the spy. He has done nothing wrong in this situation. The onus of responsibility lies solely with the engineer in this situation. A spy can't be blamed for doing spyish things.
Lastly, while the original thread was about Blackmesa, I'd like to point out that this ruling is for all maps. If somebody builds a TP exit in spawn in Egypt, it will be handled the same.
As far as other buildings in spawn:
There is always an exception to the rule and Egypt/Steel are just that. It's clear that Valve allows this to happen. Think of this like the Well discussion we've had in the past. We weren't sure if Valve intended to let people kill eachother before the round actually started. They never did anything to show us they didn't want it to be that way, because they never patched it. And then the scout update comes, it's clear that it's to be allowed.
We almost always stick to the map defaults and as of right now Valve is allowing it to happen(after months of play testing and live play).
PS- Another reason we think it's allowed is because the spawn areas are HUGE in Egypt. In some cases it's walking 1/5 of the map.
So building in spawn where it is allowed by the map default is fine EXCEPT for teleporter exits. They are never allowed in spawn. If that is found please w/k/b the griefing engineer as needed.
For admins you will find two Q&A threads about this topic here and here.




