ctf_blackmesa_alpha pics

Dragonhill

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Hola all,

here are some screen shots of the lower area to ctf..yes,,ctf_blackmesa_alpha

this is a rough blocking out..the final art will go in once the game play is locked down..

few things to note
1) double steel doors are ALWAYS open unless you grab the flag near one,,then it closes...until flag gets back

2) sucktion vents are on at ALL times

3) the secret rooms to the right of each spawn have been closed of..we wants players to explore the lower area more!

4) flags are at the old B,K points. play nice!
 
STEVE!!! Please tell me he still eats people?!?!?!

Looks good so far DH... I thought this (ctf) was dead for some reason... I am really looking forward to playing and seeing it!!! :D
 
The Map looks great. I look foward to dying on this one again and again. :D
 
Dragon, give me the low down on the secret places for this one so I can have an advantage over Beta on the CTF version :D....
 
I'm excited for the map, I love the style and flow of the original Black Mesa. I like what I see so far from this version. Just a quick question though,

It appears as if this map is going to be in a different location in Black Mesa. What I mean by that is that we won't be seeing the large A room or any of the other rooms, correct? It would be kinda cool to see one of those rooms again, even if it were just like a passing glance through a window or something. Either way I love the style and that's good enough.
 
I can't wait to see how this plays out. Blackmesa is my favorite map...and ctf is my favorite gamemode...and steve is my favorite man-eating fish.
 
the entire upper area is still being used

The pics do not fully illustrate the game flow of the lower area..both sides have a huge pool of water and the pathe around it does NOT run all the way around it which does create some long range combat situations depending on your tactics..

engineers WILL be able to build below with alot less fear of the snipers.

steve WILL be eating more

snipers WILL be having sniper fest matches shooting through the center tunnel

After submitting this version i am thinking about adding some extra stairs in the center lower tunnel that exits near the loading platforms..


also..the iron horse spot may end up being removed in next submittion



~D

I'm excited for the map, I love the style and flow of the original Black Mesa. I like what I see so far from this version. Just a quick question though,

It appears as if this map is going to be in a different location in Black Mesa. What I mean by that is that we won't be seeing the large A room or any of the other rooms, correct? It would be kinda cool to see one of those rooms again, even if it were just like a passing glance through a window or something. Either way I love the style and that's good enough.
 
I still think the ctf map should just be the cp map with the control points removed, and intelligence at B and K. It would be awesome!
 
If I don't see a train cart (from opening of HL1) I'll be disappointed ...
In the immortal words of the G Man----It's time to choose [whether to disappoint Old School or not]

[] butchering quotes since '09 (1909)
 
I still think the ctf map should just be the cp map with the control points removed, and intelligence at B and K. It would be awesome!

I agree.... where when you capture a flag the suction vent closes and the doors lock. so you have to take a long way.
 
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