Awesome pyro fact* of the day.

that's a pessimistic way of looking at it. the linearly better you get at soldier, the exponentially more you can do with him. i don't think you can say that about other class. or if you could, that class would be to the 2nd or 2.5nd power where ass the soldier would be 2.7nd to 3.45rd power.

:confused1::confused1::confused1:

odd math logic is odd
 
Uh guys, any class can be played with or without skill. It truly depends on the person playing it. Just because you haven't seen a good pyro doesn't mean there aren't any out there, look at Thereven for crying out loud XDD

I agree with Aneruen, odd math logic is odd. I'll still backstab you supertrooper no matter your "skill level" and you can still blow me up no matter my "skill level" Same goes for anyone else.
 
there's only one peaceful way to settle this.

fight!

one pyro.

one soldier.

one rockety, fiery fight.
 
there's only one peaceful way to settle this.

fight!

one pyro.

one soldier.

one rockety, fiery fight.

where;
1 soldier = a
1 pyro = b
1 FaN scout = c

using simple differentiation we can take the assumption of equal skill and apply supertrooper's theory of exponentially growing class based abilities based on the average 'to the power of' factor for both classes, this should lead us to a fairly solid conclusion to the matter.

1a^3.05 + 1b^2.25 +c

1st diff = 3.05a^2.03 + 2.25b^1.125 + 0

As you can see, we loose the FaN scout from the equation. This alone proves that FaN scouts require no skill what-so-ever to play, solving yet another of TF2's mathematical stumbling blocks.

For no rational reason, i will now; a/b - b/a in order to find a result and conclude my findings.

(3.05a^2.03 / 2.25b^1.125) - (2.25b^1.125 / 3.05a^2.03) = Burning Giblets.
Thus proving Ducttape correct.

*This solution does not at any point claim to be entirely accurate in all cases, or constitute the basis for any mathematical work that actually means anything important*
 

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