Awesome pyro fact* of the day. (day3)

Thereven

EGO Zealot
Joined
Feb 21, 2009
Messages
1,668
While occurrences of pyromania only appear in about 1% of the population; within TF2, it is the third most common mental disorder.

The first being obsessive-compulsive building by engineers, and the second being the crazed gunman disorder generally exibited by snipers.

Pyromania stats from the internet. Class playtime stats from http://steampowered.com/status/tf2/tf2_stats.php


*fact not always true, but always full of truthiness

 
I don't like fire, it burns my suit, and I paid quite a bit a money for that baby!
 
While occurrences of pyromania only appear in about 1% of the population; within TF2, it is the third most common mental disorder.

The first being obsessive-compulsive building by engineers, and the second being the crazed gunman disorder generally exibited by snipers.

Pyromania stats from the internet. Class playtime stats from http://steampowered.com/status/tf2/tf2_stats.php


*fact not always true, but always full of truthiness


I guess I need to demo camp a LOT more to raise the demo usage
 
They need to make the engineer update a turret with a flamethrower so I can get the compulsive building and the pyromaniac disorders fulfilled at the same time!
 
Yep, flamethrower sentries would be awesomesauce.

And think, giving it resistance to flame and suction at higher levels to draw people closer... It would dominate! (at least until a uber soldier or heavy came along and that is no different than normal!)
 
The funny thing is, for the Avr. Points per hour, the chart is reversed. Heavy's get the most, and Engie's get the least.

Funny how the least effective class gets played the most.

Edit: Points don't = effectiveness
 

Latest posts

Back
Top