- Joined
- Dec 10, 2019
- Messages
- 1,966
Hi all, currently there are 63 maps on our Jailbreak server. I personally believe that a few of these maps could be removed. This thread is meant to serve as an easy way to read people's opinions on maps they dislike. While there is no objective way to rank maps, I personally have 4 criteria: Visual Appeal, Gameplay, Balance, and Popularity. When suggesting maps that should be removed, please try to keep these in mind.
Visual Appeal
While not entirely important, visual design and looks of a map are important. Flat, boring, undecorated walls, lack of props, overly simple rooms, etc. Maps that are inconsistent with their design or are lacking in an overall theme can be plain and boring to play on. Aesthetics are just that, aesthetics, but they do play an important role in map design.
Gameplay
Quite possibly the most important map aspect. Maps should have a reasonable amount of games that are easy to learn with sufficient depth. While not necessary, inventive and custom games are usually interesting. Keeping in mind travel time, navigation, winners/losers, and the "1st game rule" are also important.
Balance
Balance is an important part of gameplay. A map can be amazing, but if the Ts are always rebelling then it won't be fun for the CTs. If Ts are unable to rebel or the CTs are able to shutdown rebelling with ease, then it won't be fun for the Ts. An ideal balance requires both teams to play equally; skill should be a dominating factor.
Popularity
Popularity can be a sign of quality. This factor is more so seeing what the community enjoys rather than what the community thinks of maps. A terrible map might be popular just because it is terrible. An easy to rebel on map that is just constant rebelling may be a bad map, but people might vote for it simply because they like rebelling. Regardless, popular maps are popular because people like playing on them, and this is an important factor to consider.
With all of this being said, please respond with maps that you believe should be removed due to lack of quality. You can see my personal rankings here.
P.S:
"If a map isn't played then just keep it, it's not doing any harm"
Bad maps that aren't played don't belong on our servers. "It's not played", so why do we have it? It is better to go to a good map than have to RTV off a bad one. I personally believe that our overall map quality is decent, with a few negative outliers. These maps should go; maps faciliate gameplay, bad maps lead to bad gameplay.
Visual Appeal
While not entirely important, visual design and looks of a map are important. Flat, boring, undecorated walls, lack of props, overly simple rooms, etc. Maps that are inconsistent with their design or are lacking in an overall theme can be plain and boring to play on. Aesthetics are just that, aesthetics, but they do play an important role in map design.
Gameplay
Quite possibly the most important map aspect. Maps should have a reasonable amount of games that are easy to learn with sufficient depth. While not necessary, inventive and custom games are usually interesting. Keeping in mind travel time, navigation, winners/losers, and the "1st game rule" are also important.
Balance
Balance is an important part of gameplay. A map can be amazing, but if the Ts are always rebelling then it won't be fun for the CTs. If Ts are unable to rebel or the CTs are able to shutdown rebelling with ease, then it won't be fun for the Ts. An ideal balance requires both teams to play equally; skill should be a dominating factor.
Popularity
Popularity can be a sign of quality. This factor is more so seeing what the community enjoys rather than what the community thinks of maps. A terrible map might be popular just because it is terrible. An easy to rebel on map that is just constant rebelling may be a bad map, but people might vote for it simply because they like rebelling. Regardless, popular maps are popular because people like playing on them, and this is an important factor to consider.
With all of this being said, please respond with maps that you believe should be removed due to lack of quality. You can see my personal rankings here.
P.S:
"If a map isn't played then just keep it, it's not doing any harm"
Bad maps that aren't played don't belong on our servers. "It's not played", so why do we have it? It is better to go to a good map than have to RTV off a bad one. I personally believe that our overall map quality is decent, with a few negative outliers. These maps should go; maps faciliate gameplay, bad maps lead to bad gameplay.
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