Official eGO Announcement CS2 Updates Thread

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SurfTwo Update 26.06.21

Surf server update (first tagged release since 25.08.31)

  • Physics tuning: max velocity 3500, smoother jump precision
  • Per-map config (MapExec) inheritance fixes
  • Empty-server team-select lock fix
  • T-side access + full all-talk
  • !hw weapon-hide command/advertisement
  • Knife-drop + workshop-filter adjustments
  • Build/CI reliability: registry login moved to CI_JOB_TOKEN
 
TTT Update 26.06.24

Release 26.06.24: crash fixes (TraceResult null-ptr, tripwire TraceShape, body-ID on E, name display) + .NET 10 build
 
TTT Update 26.06.24.1

Release 26.06.24.1: beam-leak fixes (drag-beam reuse, tripwire beam cleanup) + CI image trigger
 
TTT Update 26.06.24.2

Release 26.06.24.2: entrypoint mkdir -p fix (sdk64 steamclient.so)
 
TTT Update 26.06.24.3

Release 26.06.24.3: cache-bust (fresh plugin/beam fix) + entrypoint mkdir -p + MAUL exec tag
 
Jailbreak Update 26.06.24

- Remove jump precision convar to hopefully better movement
 
TTT Update 26.06.24.4

🐛 Fixes
- Armor + Helmet — Buying Armor with Helmet now actually grants the helmet, not just body
armor. Headshot protection works as expected again.
- Rounds no longer hang — Fixed an issue where a round could occasionally fail to end.
The win condition is now re-checked every second, so rounds always resolve.
- Mid-round joiners — Connecting during a live round no longer spawns you in broken and
role-less. You're placed in spectator and dealt in on the next round.
- Rich round — Now correctly doubles your starting credits as advertised (it was
previously only boosting credits earned mid-round, not your starting balance).

⚖️ Gameplay & Balance
- Role selection — Traitor/Detective rolls are now properly randomized with anti-repeat,
so you're far less likely to get the same role round after round.
- Shop purchase limits — Items now have per-round purchase caps. The Cluster Grenade is
capped at 1 per round, so it can no longer be spam-bought to wipe the whole lobby.

🗑️ Removed
- Teleport Decoy — it was being abused to reach out-of-bounds / normally-inaccessible
parts of maps.
- Silent special round.

🔧 Under the hood
- Fixed a server error that fired on every shot near tripwires/stations (log spam +
occasional missed item interactions).
 
Last edited by a moderator:
TTT Update 26.06.25.1

TTT v2.3.1

Fixes:
  • Body Paint no longer persists across rounds. Leftover paint charges are now cleared at round end, so an Innocent/Detective can no longer inherit a Traitor's body paint and get killed for 'having a Traitor item'.
  • The post-round 'view this round' link now points to https://ttt.edgegamers.com (was the old .io domain).
  • The in-game stats advertisement link now points to ttt.edgegamers.com.
 
TTT Update 26.06.25.2

Rebuild with TTT 2.3.2: exclude dead players from round participants
 
Jailbreak Update 26.7.15

Remove maps that cause crashes. The following maps were removed:
jb_fortify_v2-2:3406062913
jb_minecraftparty_v8:3225180350
jb_legojail:3651911085
jb_minecraft_prison_b3:3434437950
jb_mlcastle:3263533831
jb_moonjail_yoo:3657894159
jb_moti2_final:3487472341
jb_pumpkinbunker_pp:3464826673
jb_renegade_v5:3396219716
jb_sg_dojo_ap_v1:3472276168
 
TTT Update 26.07.21

Temporarily removed the on-screen shop menu

Shop
  • Pinging once again opens the classic chat-based shop list. The new on-screen (center-screen) menu added in 2.4.0 wasn't working reliably, so we've pulled it while we rework it.
  • Your css_1–css_9 quick-buy binds are unchanged and still work.

The on-screen shop menu will return in a future update once it's solid. Thanks for your patience.
 
Jailbreak Update 26.08.01

  • Install BeamCrashFix-v1.0.0
  • Fix crashes related to CEnvBeam
  • Re-Enabled disabled maps:
- jb_fortify_v2-2
- jb_highrise
- jb_legojail
- jb_minecraft_prison_b3
- jb_minecraftparty_v8
- jb_mlcastle
- jb_moonjail_yoo
- jb_moti2_final
- jb_pumpkinbunker_pp
- jb_renegade_v5
- jb_sg_dojo_ap_v1
- jb_spy_v_spy
 
Jailbreak Update 26.08.03

  • Rocket Jump special day has returned.
  • Rockets now detonate immediately on impact, fixing the previous slight delay.
  • Improved projectile collision and overall reliability.
 
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