* Player Customization:
* Player names will now be colored based on their team.
* Added custom name and chat colors (available to all DS members with the commands: !namecolor, !chatcolor).
Leadership Chat: Players can use the '%' prefix before a chat message to designate leadership-only communication.
Warden Powers:
* The warden will now be given the [WARDEN] prefix.
* The warden can now give out Special Treatment (!st).
* Other Additions: Added LastRequest feature.
Fixes
* Exploit Fixes:
* Fixed an exploit allowing players to use arbitrary chat colors.
* Fixed an exploit allowing players to spam the chat.
Consistent Spawns: Players will now more consistently get a knife on spawn.
Prisoner Behavior: Non-rebelling/ST prisoners will now turn blue when the warden dies. Once a new warden is assigned, prisoners will be turned back to normal color after 3 seconds.
Added guard priority system, players will require 120 minutes of alive time before they can queue.
- When in the queue, players are sorted based off their priority, with a max priority of 8 hours (480 minutes).
- When there are too many CTs, the CT with the last priority will be swapped.
- A player already on CT will not be swapped even if a player with higher priority joins the queue.
- Added mute system
- All players will be muted for an initial period when a warden is first assigned
- Guards will be unmuted after 10 seconds of all mutes
- Prisoners will be unmuted once the duration in chat is elapsed
- The warden can re-enforce a mute by doing !peace
- Admins can also force a peace
- Dead players will remain muted
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